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Victreebel ((No. 71) Grass/Poison)

Adversary overview

Said to live in huge colonies deep in jungles, although no one has ever returned from there.

When it comes to Pokémon, due to the nature of the conversion, we use Stress to represent HP just like the Ranger companion. Unfortunately, we couldn’t add the armor each Pokémon has in this Adversary Stat Block, so we use HP to represent Armor which is used just like any Player Character. This all will make more sense when we release the Open Beta for our Pokémon Conversion that is compatible with Daggerheart.

Stat block

Tier
3
Type
Standard
Difficulty
10
HP
4
Stress
5
Attack mod
+5
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
10
Major Damage — Mark 2 HP Major
Mark 2 HP
2
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Razor Leaf
Range: Very Close
Damage: 3d6+6 Grass Type Damage
Attack Mod: +5
Damage Type: Physical

Features

Passives

Actions

  • Giga Drain
    fear 2

    Spend 2 Fear to force a target within Close range to make a Reaction Roll (17). On a failure, drain 3 Stress from the target and recover that many Stress.

  • Poison Powder
    fear 1

    Spend a Fear to choose a point within Close range to scatter poisonous partials. When you do, all creatures within Very Close range of that point must make a Reaction Roll (15). On a failure, they gain the poisoned condition. A poisoned target can only clear the condition by antidote or domain deck card that can clear the poison condition.

  • Stun Powder

    Select a point within Close Range. All creatures within Very Close Range of that point must make a Reaction Roll (15). On a failure, they are temporarily paralyzed. While paralyzed they are considered restrained and vulnerable.

  • Toxic Spikes
    fear 1

    Spend a Fear to choose a point within Close range for your Pokémon to spread poisonous caltrops covering an area up to Very Close range of that point. Any creature entering the area must make a Reaction Roll (16). On a failure the creature is considered poisoned.

Reactions

Motives & tactics

Trap Poison Drain Consume

Experiences

Victreebel ((No. 71) Grass/Poison)

Tier 3 standard

Said to live in huge colonies deep in jungles, although no one has ever returned from there.

Motives & Tactics: Trap, Poison, Drain, Consume

Difficulty: 10 | Thresholds: 10/2 | HP: 4 | Stress: 5

ATK: +5 | Razor Leaf: Very Close | 3d6+6 Grass Type Damage Physical

Experience: —

HP:

STRESS:

Features

Giga Drain - Action: Spend 2 Fear to force a target within Close range to make a Reaction Roll (17). On a failure, drain 3 Stress from the target and recover that many Stress.
Poison Powder - Action: Spend a Fear to choose a point within Close range to scatter poisonous partials. When you do, all creatures within Very Close range of that point must make a Reaction Roll (15). On a failure, they gain the poisoned condition. A poisoned target can only clear the condition by antidote or domain deck card that can clear the poison condition.
Stun Powder - Action: Select a point within Close Range. All creatures within Very Close Range of that point must make a Reaction Roll (15). On a failure, they are temporarily paralyzed. While paralyzed they are considered restrained and vulnerable.
Toxic Spikes - Action: Spend a Fear to choose a point within Close range for your Pokémon to spread poisonous caltrops covering an area up to Very Close range of that point. Any creature entering the area must make a Reaction Roll (16). On a failure the creature is considered poisoned.

Discussion

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