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Vidar Archer

Adversary overview

A deer or elk headed centaur like creature often found in deep forests.

The Vidar are a race of territorial centaur like creatures with the head of a deer or elk. Often standoffish they rarely let other races move through their territory.

Stat block

Tier
2
Type
Ranged
Difficulty
14
HP
6
Stress
3
Attack mod
+4
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
12
Major Damage — Mark 2 HP Major
Mark 2 HP
20
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Great Bow
Range: Far
Damage: 2d10+4
Attack Mod: +4
Damage Type: Physical

Features

Passives

Actions

  • Focused Volley
    fear 1

    Spend a Fear to target a point within Far range. Make an attack with advantage against all targets within Close range of that point. Targets the Vidar Archer succeeds against take 1d10+4 physical damage.

  • Suppressing Fire
    stress 1

    Mark a Stress to target a point within Far range. Until the next roll with Fear, a creature who moves within Close range of that point must make an Agility Reaction Roll. On a failure, they take 2d6+3 physical damage. On a success, they take half damage.

  • Gore

    Make an attack against a target within Very Close range, moving the Vidar Archer into Melee range of them. On a success, deal 2d8 direct physical damage.

Reactions

  • Momentum

    When this adversary makes a successful attack against a PC, you gain a Fear.

Motives & tactics

Pin Down Snipe Funnel Towards Allies

Experiences

  • Marksmen +3

Vidar Archer

Tier 2 ranged

A deer or elk headed centaur like creature often found in deep forests.

Motives & Tactics: Pin Down, Snipe, Funnel Towards Allies

Difficulty: 14 | Thresholds: 12/20 | HP: 6 | Stress: 3

ATK: +4 | Great Bow: Far | 2d10+4 Physical

Experience: Marksmen +3

HP:

STRESS:

Features

Momentum - Reaction: When this adversary makes a successful attack against a PC, you gain a Fear.
Focused Volley - Action: Spend a Fear to target a point within Far range. Make an attack with advantage against all targets within Close range of that point. Targets the Vidar Archer succeeds against take 1d10+4 physical damage.
Suppressing Fire - Action: Mark a Stress to target a point within Far range. Until the next roll with Fear, a creature who moves within Close range of that point must make an Agility Reaction Roll. On a failure, they take 2d6+3 physical damage. On a success, they take half damage.
Gore - Action: Make an attack against a target within Very Close range, moving the Vidar Archer into Melee range of them. On a success, deal 2d8 direct physical damage.

Discussion

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