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Vidar Warrior

Adversary overview

A deer or elk headed centaur like warrior often found in deep forest.

A Centaur like creature with the head of a deer or elk, the Vidar are known to be very territorial rarely letting other races through their area.

Stat block

Tier
2
Type
Bruiser
Difficulty
16
HP
7
Stress
5
Attack mod
+2
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
14
Major Damage — Mark 2 HP Major
Mark 2 HP
27
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Slashing Sword
Range: Very Close
Damage: 2d10+4
Attack Mod: +2
Damage Type: Physical

Features

Passives

Actions

  • Sweeping Charge
    stress 1

    Mark a Stress to charge through a group within Close range and make an attack against all targets in the Vidar Warrior's path. Targets the Vidar Warrior succeeds against take 2d6+8 physical damage and are knocked back to Very Far range. If a target is knocked into a solid object or another creature, they take an extra 1d6 damage (combine the damage).

  • Gore

    Make an attack against a target within Very Close range, moving the Vidar Warrior into Melee range of them. On a success, deal 2d8 direct physical damage.

Reactions

  • Momentum

    When this adversary makes a successful attack against a PC, you gain a Fear.

Motives & tactics

Charge Cut Down Scatter Enemies

Experiences

  • Calvary +3

Vidar Warrior

Tier 2 bruiser

A deer or elk headed centaur like warrior often found in deep forest.

Motives & Tactics: Charge, Cut Down, Scatter Enemies

Difficulty: 16 | Thresholds: 14/27 | HP: 7 | Stress: 5

ATK: +2 | Slashing Sword: Very Close | 2d10+4 Physical

Experience: Calvary +3

HP:

STRESS:

Features

Momentum - Reaction: When this adversary makes a successful attack against a PC, you gain a Fear.
Sweeping Charge - Action: Mark a Stress to charge through a group within Close range and make an attack against all targets in the Vidar Warrior's path. Targets the Vidar Warrior succeeds against take 2d6+8 physical damage and are knocked back to Very Far range. If a target is knocked into a solid object or another creature, they take an extra 1d6 damage (combine the damage).
Gore - Action: Make an attack against a target within Very Close range, moving the Vidar Warrior into Melee range of them. On a success, deal 2d8 direct physical damage.

Discussion

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