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Vodnik Alpha

Adversary overview

A taller, more imposing creature than the other vodniks, with blackened, scarred skin, long tusks, and glowing eyes that watch with cold intelligence

Designed to support Vodniks, it moves in and attacks alongside them for a turn, then quickly withdraws and lets the Vodniks do the rest of the work

Stat block

Tier
1
Type
Leader
Difficulty
14
HP
5
Stress
4
Attack mod
+2
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
8
Major Damage — Mark 2 HP Major
Mark 2 HP
13
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Claws
Range: Melee
Damage: 1d10+3
Attack Mod: +2
Damage Type: Physical

Features

Passives

  • Alpha Command

    All Vodniks within close range of the Alpha gain +1 to their attack rolls and ignore the first Stress they would mark during the combat

Actions

  • Hunting Howl
    fear 2

    Spend 2 Fear, then the Vodnik Alpha immediately take the spotlight along with 1d6 of its allies within far range

  • Alpha’s Rend
    stress 1

    Mark a Stress. Then the Vodnik Alpha makes a melee attack. If the attack is successful, the target takes 1d8 + 5 physical damage and mark 1 Stress. If the creature was already damaged by another Vodnik during the spotlight, it marks an additional Stress. The Vodnik Alpha retreat to very close range of the target creature at the end of the attack

Reactions

Motives & tactics

Ambush Hit and Run Reposition Command

Experiences

  • Pack Leader +2

Vodnik Alpha

Tier 1 leader

A taller, more imposing creature than the other vodniks, with blackened, scarred skin, long tusks, and glowing eyes that watch with cold intelligence

Motives & Tactics: Ambush, Hit and Run, Reposition, Command

Difficulty: 14 | Thresholds: 8/13 | HP: 5 | Stress: 4

ATK: +2 | Claws: Melee | 1d10+3 Physical

Experience: Pack Leader +2

HP:

STRESS:

Features

Alpha Command - Passive: All Vodniks within close range of the Alpha gain +1 to their attack rolls and ignore the first Stress they would mark during the combat
Hunting Howl - Action: Spend 2 Fear, then the Vodnik Alpha immediately take the spotlight along with 1d6 of its allies within far range
Alpha’s Rend - Action: Mark a Stress. Then the Vodnik Alpha makes a melee attack. If the attack is successful, the target takes 1d8 + 5 physical damage and mark 1 Stress. If the creature was already damaged by another Vodnik during the spotlight, it marks an additional Stress. The Vodnik Alpha retreat to very close range of the target creature at the end of the attack

Discussion

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