Voltbeak
Once and aerial power courrier of the old-world, the VoltBeak now haunt the skies as a scavenger of quantum and power cells
Motives & Tactics: Scavenge, Ambush, Hit-And-Run
Once and aerial power courrier of the old-world, the VoltBeak now haunt the skies as a scavenger of quantum and power cells
Campaing Frame -Motherboard
This Remnant has resistance to Physical damage
While flying, the Voltbeak gains a +3 bonus to their Difficulty
Mark a Stress, then choose a point within Far range. The Voltbeak descends to that point and makes an attack against a target within Very Close range. On a success, deal 2d4 + 6 Physical damage, and the target must succeed on a Strength reaction roll (12) or become Restrained by the Voltbeak’s claws. The target remains Restrained until it breaks free with a successful Strength roll or until the Voltbeak receives Major damage
Spend a Fear to make an attack against a target within Melee range. On a success, deal 2d8 + 3 Tech damage.
Tier 2 skulk
Once and aerial power courrier of the old-world, the VoltBeak now haunt the skies as a scavenger of quantum and power cells
Motives & Tactics: Scavenge, Ambush, Hit-And-Run
Difficulty: 14 | Thresholds: 8/16 | HP: 5 | Stress: 4
ATK: +2 | Bolt Charge: Close | 2d6+3(Tech) Magical
Experience: Aerial Scavenger +2, Echo Tracker +3
HP:
STRESS:
Once and aerial power courrier of the old-world, the VoltBeak now haunt the skies as a scavenger of quantum and power cells
Motives & Tactics: Scavenge, Ambush, Hit-And-Run
Campaing Frame -Motherboard
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No subclasses available.
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