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War Table

Adversaries Designed by Hack Shack Gaming • Art by John Gronquist

Adversary overview

A massive animated oak table with brass fittings, and four legs that stomp like a warhorse’s hooves. It has taken up the cause to fight the good fight for one day more.

Animated tables brought to life by the blessing of a misguided clergy. They act as leaders for the Last Round, organizing defenses and hold war councils (literally on themselves).

Stat block

Tier
2
Type
Leader
Difficulty
14
HP
8
Stress
4
Attack mod
+4
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
12
Major Damage — Mark 2 HP Major
Mark 2 HP
20
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Slam
Range: Melee
Damage: 2d8+2
Attack Mod: +4
Damage Type: Physical

Features

Passives

  • Relentless (2)

    This War Table can be spotlighted up to 2 times per GM turn. Spend Fear as usual to spotlight them.

Actions

  • Rally the Troops
    stress 1

    Mark a Stress when the War Table is spotlighted, to also spotlight up to 1d4 allies within Far range. Allies spotlighted in this way do half damage with their attacks.

  • Trample
    stress 1

    Mark a Stress to move in a straight line up to Close range, and make an attack against all targets in the War Table’s path. Targets the attack hits take 2d8+2 physical damage.

Reactions

Motives & tactics

Lead the troops Trample enemies Make plans

Experiences

War Table

Tier 2 leader

A massive animated oak table with brass fittings, and four legs that stomp like a warhorse’s hooves. It has taken up the cause to fight the good fight for one day more.

Motives & Tactics: Lead the troops, Trample enemies, Make plans

Difficulty: 14 | Thresholds: 12/20 | HP: 8 | Stress: 4

ATK: +4 | Slam: Melee | 2d8+2 Physical

Experience: —

HP:

STRESS:

Features

Relentless (2) - Passive: This War Table can be spotlighted up to 2 times per GM turn. Spend Fear as usual to spotlight them.
Rally the Troops - Action: Mark a Stress when the War Table is spotlighted, to also spotlight up to 1d4 allies within Far range. Allies spotlighted in this way do half damage with their attacks.
Trample - Action: Mark a Stress to move in a straight line up to Close range, and make an attack against all targets in the War Table’s path. Targets the attack hits take 2d8+2 physical damage.

Discussion

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