Watch Constable
Adversary overview
A uniformed enforcer in deep blue and brass, carrying a steam-club and a mandate they half-believe in.
A uniformed enforcer in deep blue and brass, carrying a steam-club and a mandate they half-believe in.
Stat block
Standard attack
Features
Passives
Actions
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Papers, Please
A Constable demands identification from a PC within Very Close range. The PC makes a Presence Roll or Finesse Roll (16 for forged papers). On a failure, the Constable detains them — they are Restrained until an ally succeeds on a Presence Roll to intervene, or the Constable is defeated.
Reactions
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Whistle Signal
When a Constable is targeted by an attack, they blow their whistle before the roll resolves. Advance the Consequence Countdown from The Watch Closes In (if active) by 1. If no countdown is active, start one at 3.
Motives & tactics
Experiences
- Local Knowledge +3
Watch Constable
Tier 2 support
A uniformed enforcer in deep blue and brass, carrying a steam-club and a mandate they half-believe in.
Motives & Tactics: Detain, Call for backup, Follow procedure, Make it home
Difficulty: 14 | Thresholds: 7 / 14 | HP: 3 | Stress: 3
ATK: +2 | Steam-Club: Melee | 2d6+3 Physical
Experience: Local Knowledge +3
HP:
Stress:
Features
Whistle Signal – Reaction: When a Constable is targeted by an attack, they blow their whistle before the roll resolves. Advance the Consequence Countdown from The Watch Closes In (if active) by 1. If no countdown is active, start one at 3.
Papers, Please – Action: A Constable demands identification from a PC within Very Close range. The PC makes a Presence Roll or Finesse Roll (16 for forged papers). On a failure, the Constable detains them — they are Restrained until an ally succeeds on a Presence Roll to intervene, or the Constable is defeated.
Watch Constable
A uniformed enforcer in deep blue and brass, carrying a steam-club and a mandate they half-believe in.
Domains
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Starting Evasion
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Starting Hit Points
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Class Items
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Watch Constable Subclasses
No subclasses available.
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Background Questions
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Connections
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Discussion
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