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Watch Constable

Adversaries Designed by Dylan Thompson • Art by Hasan Bajramovic

Adversary overview

A uniformed enforcer in deep blue and brass, carrying a steam-club and a mandate they half-believe in.

A uniformed enforcer in deep blue and brass, carrying a steam-club and a mandate they half-believe in.

Stat block

Tier
2
Type
Support
Difficulty
14
HP
3
Stress
3
Attack mod
+2
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
7
Major Damage — Mark 2 HP Major
Mark 2 HP
14
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Steam-Club
Range: Melee
Damage: 2d6+3
Attack Mod: +2
Damage Type: Physical

Features

Passives

Actions

  • Papers, Please

    A Constable demands identification from a PC within Very Close range. The PC makes a Presence Roll or Finesse Roll (16 for forged papers). On a failure, the Constable detains them — they are Restrained until an ally succeeds on a Presence Roll to intervene, or the Constable is defeated.

Reactions

  • Whistle Signal

    When a Constable is targeted by an attack, they blow their whistle before the roll resolves. Advance the Consequence Countdown from The Watch Closes In (if active) by 1. If no countdown is active, start one at 3.

Motives & tactics

Detain Call for backup Follow procedure Make it home

Experiences

  • Local Knowledge +3

Watch Constable

Tier 2 support

A uniformed enforcer in deep blue and brass, carrying a steam-club and a mandate they half-believe in.

Motives & Tactics: Detain, Call for backup, Follow procedure, Make it home

Difficulty: 14 | Thresholds: 7 / 14 | HP: 3 | Stress: 3

ATK: +2 | Steam-Club: Melee | 2d6+3 Physical

Experience: Local Knowledge +3

HP:

Stress:

Features

Whistle Signal – Reaction: When a Constable is targeted by an attack, they blow their whistle before the roll resolves. Advance the Consequence Countdown from The Watch Closes In (if active) by 1. If no countdown is active, start one at 3.

Papers, Please – Action: A Constable demands identification from a PC within Very Close range. The PC makes a Presence Roll or Finesse Roll (16 for forged papers). On a failure, the Constable detains them — they are Restrained until an ally succeeds on a Presence Roll to intervene, or the Constable is defeated.

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.