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Wattle, Old Friend

Adversary overview

An old friend, corrupted by Voidal energy and seeking to call a great darkness into this world.

Stat block

Tier
2
Type
Social
Difficulty
16
HP
6
Stress
5
Attack mod
-1
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
8
Major Damage — Mark 2 HP Major
Mark 2 HP
17
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Inkshot Bow
Range: Far
Damage: 2d8+2
Attack Mod: -1
Damage Type: Magical

Features

Passives

  • Behold the End

    Before a PC would make an Action roll that would affect this adversary, they must make a Knowledge Reaction Roll. On a failure, the PC loses a Hope. On a success, the PC is permanently unaffected by this feature.

Actions

  • Scapegoat
    fear 1

    Spend a Fear and target a PC. Wattle convinces the crowd that the target is the cause of their current conflict or misfortune.

  • Fangs in the Shadow
    stress 1

    Once per scene, mark a Stress to summon 1d4 Cult Fangs, who appear at Far range to enforce Wattle's will.

  • Voidgate
    fear 1

    If this adversary has marked 2 or more HP or Stress, spend a Fear to have Wattle conjure a voidgate, stepping through and disappearing from the scene. A PC with a Spellcast trait can make a Spellcast roll to attempt to hold the gate open. On a failure, the gate closes.

Reactions

  • Fly On The Wall
    stress 1

    When a PC or group is discussing something sensitive, you can mark a Stress to reveal that Wattle is present in the scene, observing them. If Wattle escapes the scene, you gain 1d4 Fear.

Evolutions

Motives & tactics

Summon Evil Prevent Interference

Experiences

  • Know Thy Enemy +2

Wattle, Old Friend

Tier 2 social

An old friend, corrupted by Voidal energy and seeking to call a great darkness into this world.

Motives & Tactics: Summon Evil, Prevent Interference

Difficulty: 16 | Thresholds: 8/17 | HP: 6 | Stress: 5

ATK: -1 | Inkshot Bow: Far | 2d8+2 Magical

Experience: Know Thy Enemy +2

HP:

STRESS:

Features

Behold the End - Passive: Before a PC would make an Action roll that would affect this adversary, they must make a Knowledge Reaction Roll. On a failure, the PC loses a Hope. On a success, the PC is permanently unaffected by this feature.
Scapegoat - Action: Spend a Fear and target a PC. Wattle convinces the crowd that the target is the cause of their current conflict or misfortune.
Fangs in the Shadow - Action: Once per scene, mark a Stress to summon 1d4 Cult Fangs, who appear at Far range to enforce Wattle's will.
Voidgate - Action: If this adversary has marked 2 or more HP or Stress, spend a Fear to have Wattle conjure a voidgate, stepping through and disappearing from the scene. A PC with a Spellcast trait can make a Spellcast roll to attempt to hold the gate open. On a failure, the gate closes.
Fly On The Wall - Reaction: When a PC or group is discussing something sensitive, you can mark a Stress to reveal that Wattle is present in the scene, observing them. If Wattle escapes the scene, you gain 1d4 Fear.

Discussion

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