Wattle, Old Friend
An old friend, corrupted by Voidal energy and seeking to call a great darkness into this world.
Motives & Tactics: Summon Evil, Prevent Interference
Designed by
An old friend, corrupted by Voidal energy and seeking to call a great darkness into this world.
Before a PC would make an Action roll that would affect this adversary, they must make a Knowledge Reaction Roll. On a failure, the PC loses a Hope. On a success, the PC is permanently unaffected by this feature.
Spend a Fear and target a PC. Wattle convinces the crowd that the target is the cause of their current conflict or misfortune.
Once per scene, mark a Stress to summon 1d4 Cult Fangs, who appear at Far range to enforce Wattle's will.
If this adversary has marked 2 or more HP or Stress, spend a Fear to have Wattle conjure a voidgate, stepping through and disappearing from the scene. A PC with a Spellcast trait can make a Spellcast roll to attempt to hold the gate open. On a failure, the gate closes.
When a PC or group is discussing something sensitive, you can mark a Stress to reveal that Wattle is present in the scene, observing them. If Wattle escapes the scene, you gain 1d4 Fear.
Tier 2 social
An old friend, corrupted by Voidal energy and seeking to call a great darkness into this world.
Motives & Tactics: Summon Evil, Prevent Interference
Difficulty: 16 | Thresholds: 8/17 | HP: 6 | Stress: 5
ATK: -1 | Inkshot Bow: Far | 2d8+2 Magical
Experience: Know Thy Enemy +2
HP:
STRESS:
An old friend, corrupted by Voidal energy and seeking to call a great darkness into this world.
Motives & Tactics: Summon Evil, Prevent Interference
An old friend, corrupted by Voidal energy and seeking to call a great darkness into this world.
—
—
—
—
No subclasses available.
Answer any of the following, or create your own.
—
Ask one of the following, or improvise.
—
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.