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Weepinbell ((No. 70) Grass/Poison)

Adversary overview

It spits out poison powder to immobilize the enemy and then finishes it with a spray of acid

Evolves with a Leaf Stone.

When it comes to Pokémon, due to the nature of the conversion, we use Stress to represent HP just like the Ranger companion. Unfortunately, we couldn’t add the armor each Pokémon has in this Adversary Stat Block, so we use HP to represent Armor which is used just like any Player Character. This all will make more sense when we release the Open Beta for our Pokémon Conversion that is compatible with Daggerheart.

Stat block

Tier
2
Type
Standard
Difficulty
8
HP
3
Stress
4
Attack mod
+3
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
8
Major Damage — Mark 2 HP Major
Mark 2 HP
16
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Acid
Range: Close
Damage: 2d6+4 Poison Type Damage
Attack Mod: +3
Damage Type: Magical

Features

Passives

Actions

  • Mega Drain
    fear 1

    Spend a Fear to force a target within Close range to make a Reaction Roll (16). On a failure, drain 2 Stress from the target and recover that many Stress.

  • Growth
    fear 1

    Once per session you spend a Fear to increase the damage by 1d6 for the encounter.

  • Poison Powder
    fear 1

    Spend a Fear to choose a point within Close range to scatter poisonous partials. When you do, all creatures within Very Close range of that point must make a Reaction Roll (12). On a failure, they gain the poisoned condition. A poisoned target can only clear the condition by antidote or domain deck card that can clear the poison condition.

Reactions

Motives & tactics

Grow Trap Poison Drain

Experiences

Weepinbell ((No. 70) Grass/Poison)

Tier 2 standard

It spits out poison powder to immobilize the enemy and then finishes it with a spray of acid

Motives & Tactics: Grow, Trap, Poison, Drain

Difficulty: 8 | Thresholds: 8/16 | HP: 3 | Stress: 4

ATK: +3 | Acid: Close | 2d6+4 Poison Type Damage Magical

Experience: —

HP:

STRESS:

Features

Mega Drain - Action: Spend a Fear to force a target within Close range to make a Reaction Roll (16). On a failure, drain 2 Stress from the target and recover that many Stress.
Growth - Action: Once per session you spend a Fear to increase the damage by 1d6 for the encounter.
Poison Powder - Action: Spend a Fear to choose a point within Close range to scatter poisonous partials. When you do, all creatures within Very Close range of that point must make a Reaction Roll (12). On a failure, they gain the poisoned condition. A poisoned target can only clear the condition by antidote or domain deck card that can clear the poison condition.

Discussion

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