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Wigglytuff ((No. 40) Normal/Fairy)

Adversary overview

The body is soft and rubbery. When angered, it will suck in air and inflate itself to an enormous size.

When it comes to Pokémon, due to the nature of the conversion, we use Stress to represent HP just like the Ranger companion. Unfortunately, we couldn’t add the armor each Pokémon has in this Adversary Stat Block, so we use HP to represent Armor which is used just like any Player Character. This all will make more sense when we release the Open Beta for our Pokémon Conversion that is compatible with Daggerheart.

Stat block

Tier
3
Type
Standard
Difficulty
6
HP
3
Stress
5
Attack mod
+2
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
11
Major Damage — Mark 2 HP Major
Mark 2 HP
23
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Pound
Range: Melee
Damage: 3d6+6 Normal Type Damage
Attack Mod: +2
Damage Type: Physical

Features

Passives

Actions

  • Charm
    fear 1

    Spend a Fear to try and charm the target. Make an Attack Roll against a target within Very Close range. On a success, the target's Attack Bonus lowers by 2. This effect stacks and can be done a number of times equal to the Pokémon's Tier. This effect lasts for the battle.

  • Sing

    Once per rest you can make an Attack Roll against all targets within Close range. On a success, the target temporarily falls asleep. While asleep, the target is restrained and is unable to take actions.

  • Body Slam
    fear 1

    Spend a Fear to charge up Body Slam. When you do you can spend an additional Fear to make an Attack Roll against a target within Melee range. On a success, deal 3D8+6 Normal Type damage. You may spend a Fear to Flinch the target making them spend a Hope to act during their next activation.

  • Leer
    fear 1

    Twice per battle spend a Fear within Very Close range to lower the opponent's Armor by 1 for the duration of the battle.

Reactions

Motives & tactics

Lull to Sleep Friendly

Experiences

Wigglytuff ((No. 40) Normal/Fairy)

Tier 3 standard

The body is soft and rubbery. When angered, it will suck in air and inflate itself to an enormous size.

Motives & Tactics: Lull to Sleep, Friendly

Difficulty: 6 | Thresholds: 11/23 | HP: 3 | Stress: 5

ATK: +2 | Pound: Melee | 3d6+6 Normal Type Damage Physical

Experience: —

HP:

STRESS:

Features

Charm - Action: Spend a Fear to try and charm the target. Make an Attack Roll against a target within Very Close range. On a success, the target's Attack Bonus lowers by 2. This effect stacks and can be done a number of times equal to the Pokémon's Tier. This effect lasts for the battle.
Sing - Action: Once per rest you can make an Attack Roll against all targets within Close range. On a success, the target temporarily falls asleep. While asleep, the target is restrained and is unable to take actions.
Body Slam - Action: Spend a Fear to charge up Body Slam. When you do you can spend an additional Fear to make an Attack Roll against a target within Melee range. On a success, deal 3D8+6 Normal Type damage. You may spend a Fear to Flinch the target making them spend a Hope to act during their next activation.
Leer - Action: Twice per battle spend a Fear within Very Close range to lower the opponent's Armor by 1 for the duration of the battle.

Discussion

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