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WILLARD THE SQUIRREL

Adversaries Designed by Speedy • Art by ChatGPT

Adversary overview

A disgraceful, unnervingly smug squirrel who stole a certain gnome's favorite spoon and never looked back.

Stat block

Tier
1
Type
Skulk
Difficulty
15
HP
3
Stress
2
Attack mod
+1
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
5
Major Damage — Mark 2 HP Major
Mark 2 HP
10
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Tiny Teeth
Range: Melee
Damage: 1d4
Attack Mod: +1
Damage Type: Physical

Features

Passives

  • Unshakable Nemesis

    When Willard would mark his last HP, he instead flees the scene entirely — vanishing into a burrow, gutter, or crowd. He can't be caught this scene, but he'll be back.

Actions

  • Disgraceful Backhand

    Make an attack against a target within Melee range. On a success, deal 1d4 physical damage and clear a Stress.

  • Scurry

    Willard springboards off the nearest creature's head, moving up to Far range without triggering reactions.

  • Smug Chatter

    Willard chitters mockingly at a target within Close range. The target makes a Presence Reaction Roll (12). On a failure, they have disadvantage on their next action roll, humiliated beyond words.

Reactions

  • Shiny Trinket
    stress 1

    When a PC deals damage to Willard, he can mark a Stress to force that PC to succeed on a Finesse Reaction Roll (12) or have Willard swipe a small item or coin off them mid-hit. On a success, the PC keeps their belongings — but finds a stale pastry in their pocket they don't remember picking up.

Motives & tactics

Steal shiny things Embarrass Flee Hoard

Experiences

  • Thievery +3
  • Escape Artist +2

WILLARD THE SQUIRREL

Tier 1 skulk

A disgraceful, unnervingly smug squirrel who stole a certain gnome's favorite spoon and never looked back.

Motives & Tactics: Steal shiny things, Embarrass, Flee, Hoard

Difficulty: 15 | Thresholds: 5/10 | HP: 3 | Stress: 2

ATK: +1 | Tiny Teeth: Melee | 1d4 Physical

Experience: Thievery +3, Escape Artist +2

HP:

STRESS:

Features

Disgraceful Backhand - Action: Make an attack against a target within Melee range. On a success, deal 1d4 physical damage and clear a Stress.
Scurry - Action: Willard springboards off the nearest creature's head, moving up to Far range without triggering reactions.
Smug Chatter - Action: Willard chitters mockingly at a target within Close range. The target makes a Presence Reaction Roll (12). On a failure, they have disadvantage on their next action roll, humiliated beyond words.
Shiny Trinket - Reaction: When a PC deals damage to Willard, he can mark a Stress to force that PC to succeed on a Finesse Reaction Roll (12) or have Willard swipe a small item or coin off them mid-hit. On a success, the PC keeps their belongings — but finds a stale pastry in their pocket they don't remember picking up.
Unshakable Nemesis - Passive: When Willard would mark his last HP, he instead flees the scene entirely — vanishing into a burrow, gutter, or crowd. He can't be caught this scene, but he'll be back.

Discussion

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