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Wisp-Monkey

Adversaries Designed by Rafe

Adversary overview

A small arboreal monkey that resembles a capuchin. Jumps or drops from trees, transforming into a glowing ethereal wisp, then back again once they reach their target.

A small arboreal monkey that resembles a capuchin. Jumps or drops from trees, transforming into a glowing ethereal wisp, then back again once they reach their target.

Stat block

Tier
2
Type
Skulk
Difficulty
14
HP
3
Stress
5
Attack mod
0
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
7
Major Damage — Mark 2 HP Major
Mark 2 HP
15
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Bite
Range: Melee
Damage: 2d6+3
Attack Mod: 0
Damage Type: Magical

Features

Passives

  • Wisp Form

    The Wisp-Monkey can transform into a glowing wisp and back at will. When in Wisp Form, it can fly up to Far range and is immune to physical damage, but cannot interact with anything of a physical nature, including making its standard attack. When the Wisp-Monkey enters its Wisp Form, any physical items it is carrying or wearing fall to the ground.

  • Assemble the Troop!
    stress 1

    A single Wisp-Monkey can screech a signal to its troop. Mark a Stress to have 1d4+2 additional Wisp-Monkeys appear at Far range.

Actions

  • Sticky Fingers
    stress 1

    If a Wisp-Monkey is within Melee range of a target, you can mark a Stress to have the Wisp-Monkey steal an item from a character's inventory and bolt with it.

Reactions

Motives & tactics

Flee from Danger Lead Travelers Astray Steal Shiny Objects

Experiences

  • Arboreal +3
  • Stealth +3
  • Thief +2

Wisp-Monkey

Tier 2 skulk

A small arboreal monkey that resembles a capuchin. Jumps or drops from trees, transforming into a glowing ethereal wisp, then back again once they reach their target.

Motives & Tactics : Flee from Danger, Lead Travelers Astray, Steal Shiny Objects

Difficulty : 14 | Thresholds : 7/15 | HP : 3 | Stress : 5

ATK : 0 | Bite : Melee | 2d6+3 Magical

Experience : Arboreal +3, Stealth +3, Thief +2

HP :

STRESS :

Features

Wisp Form - Passive : The Wisp-Monkey can transform into a glowing wisp and back at will. When in Wisp Form, it can fly up to Far range and is immune to physical damage, but cannot interact with anything of a physical nature, including making its standard attack. When the Wisp-Monkey enters its Wisp Form, any physical items it is carrying or wearing fall to the ground.
Assemble the Troop! - Passive : A single Wisp-Monkey can screech a signal to its troop. Mark a Stress to have 1d4+2 additional Wisp-Monkeys appear at Far range.
Sticky Fingers - Action : If a Wisp-Monkey is within Melee range of a target, you can mark a Stress to have the Wisp-Monkey steal an item from a character's inventory and bolt with it.

Discussion

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