Withered Wolf
Adversary overview
A wolf mutated by the witherwild
Any time a PC takes Severe damage from a Withered adversary or environment, gain a Wither token and place it on that PC’s character sheet. When you do, the PC must roll their Fear Die. If they roll equal to or below the number of Wither tokens on their sheet, they immediately gain a scar and clear all tokens, describing how the Witherwild changes them permanently.
Stat block
Standard attack
Features
Passives
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Relentless (2)fear 1
This adversary can be spotlighted up to 2 times per GM turn. Spend Fear as usual to spotlight them.
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Ripping Teethstress 1
When you succeed on a Bite Attack Roll you can Spend a Stress to deal direct damage instead
Actions
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Withered Breathfear 1
Spend a Fear to erupt a cone of purple mist from the mouth of the Withered Wolf. All targets within Close range must succeed on an Agilitiy or Strength Reaction Roll or take 2d10+6 magical Damage
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Aggressive Pouncefear 1
Spend a Fear to move into Melee range of a target and make an attack roll against them. On a success the target gets 2d8+4 physical damage and becomes vulnurable
Reactions
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Momentum
When this adversary makes a successful attack against a PC, you gain a Fear.
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Spikey Backstress 1
Whenever a PC succeedes an attack roll against the Withered Wolf you can Mark a Stress. The PC must make an appropriate Reaction Roll or take 4d4+4 physical damage
Motives & tactics
Experiences
- Keen Senses +3
- Bloodlust +2
Withered Wolf
Tier 2 solo
A wolf mutated by the witherwild
Motives & Tactics: Hunger, Defy logic, Get the week, Infest
Difficulty: 16 | Thresholds: 13 / 24 | HP: 8 | Stress: 6
ATK: +6 | Bite: Melee | 4d8+4 Physical
Experience: Keen Senses +3, Bloodlust +2
HP:
Stress:
Features
Relentless (2) – Passive: This adversary can be spotlighted up to 2 times per GM turn. Spend Fear as usual to spotlight them.
Momentum – Reaction: When this adversary makes a successful attack against a PC, you gain a Fear.
Ripping Teeth – Passive: When you succeed on a Bite Attack Roll you can Spend a Stress to deal direct damage instead
Withered Breath – Action: Spend a Fear to erupt a cone of purple mist from the mouth of the Withered Wolf. All targets within Close range must succeed on an Agilitiy or Strength Reaction Roll or take 2d10+6 magical Damage
Aggressive Pounce – Action: Spend a Fear to move into Melee range of a target and make an attack roll against them. On a success the target gets 2d8+4 physical damage and becomes vulnurable
Spikey Back – Reaction: Whenever a PC succeedes an attack roll against the Withered Wolf you can Mark a Stress. The PC must make an appropriate Reaction Roll or take 4d4+4 physical damage
Withered Wolf
Any time a PC takes Severe damage from a Withered adversary or environment, gain a Wither token and place it on that PC’s character sheet. When you do, the PC must roll their Fear Die. If they roll equal to or below the number of Wither tokens on their sheet, they immediately gain a scar and clear all tokens, describing how the Witherwild changes them permanently.
Domains
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Starting Evasion
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Starting Hit Points
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Class Items
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Withered Wolf Subclasses
No subclasses available.
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Background Questions
Answer any of the following, or create your own.
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Connections
Ask one of the following, or improvise.
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Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.