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Withered Wolf

Adversaries Designed by Maik

Adversary overview

A wolf mutated by the witherwild

Any time a PC takes Severe damage from a Withered adversary or environment, gain a Wither token and place it on that PC’s character sheet. When you do, the PC must roll their Fear Die. If they roll equal to or below the number of Wither tokens on their sheet, they immediately gain a scar and clear all tokens, describing how the Witherwild changes them permanently.

Stat block

Tier
2
Type
Solo
Difficulty
16
HP
8
Stress
6
Attack mod
+6
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
13
Major Damage — Mark 2 HP Major
Mark 2 HP
24
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Bite
Range: Melee
Damage: 4d8+4
Attack Mod: +6
Damage Type: Physical

Features

Passives

  • Relentless (2)
    fear 1

    This adversary can be spotlighted up to 2 times per GM turn. Spend Fear as usual to spotlight them.

  • Ripping Teeth
    stress 1

    When you succeed on a Bite Attack Roll you can Spend a Stress to deal direct damage instead

Actions

  • Withered Breath
    fear 1

    Spend a Fear to erupt a cone of purple mist from the mouth of the Withered Wolf. All targets within Close range must succeed on an Agilitiy or Strength Reaction Roll or take 2d10+6 magical Damage

  • Aggressive Pounce
    fear 1

    Spend a Fear to move into Melee range of a target and make an attack roll against them. On a success the target gets 2d8+4 physical damage and becomes vulnurable

Reactions

  • Momentum

    When this adversary makes a successful attack against a PC, you gain a Fear.

  • Spikey Back
    stress 1

    Whenever a PC succeedes an attack roll against the Withered Wolf you can Mark a Stress. The PC must make an appropriate Reaction Roll or take 4d4+4 physical damage

Motives & tactics

Hunger Defy logic Get the week Infest

Experiences

  • Keen Senses +3
  • Bloodlust +2

Withered Wolf

Tier 2 solo

A wolf mutated by the witherwild

Motives & Tactics: Hunger, Defy logic, Get the week, Infest

Difficulty: 16 | Thresholds: 13 / 24 | HP: 8 | Stress: 6

ATK: +6 | Bite: Melee | 4d8+4 Physical

Experience: Keen Senses +3, Bloodlust +2

HP:

Stress:

Features

Relentless (2) – Passive: This adversary can be spotlighted up to 2 times per GM turn. Spend Fear as usual to spotlight them.

Momentum – Reaction: When this adversary makes a successful attack against a PC, you gain a Fear.

Ripping Teeth – Passive: When you succeed on a Bite Attack Roll you can Spend a Stress to deal direct damage instead

Withered Breath – Action: Spend a Fear to erupt a cone of purple mist from the mouth of the Withered Wolf. All targets within Close range must succeed on an Agilitiy or Strength Reaction Roll or take 2d10+6 magical Damage

Aggressive Pounce – Action: Spend a Fear to move into Melee range of a target and make an attack roll against them. On a success the target gets 2d8+4 physical damage and becomes vulnurable

Spikey Back – Reaction: Whenever a PC succeedes an attack roll against the Withered Wolf you can Mark a Stress. The PC must make an appropriate Reaction Roll or take 4d4+4 physical damage

Discussion

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