Young Green Dragon
Designed by
Adversary overview
An emerald green cunning and treacherous dragon.
An emerald green cunning and treacherous dragon.
Stat block
Standard attack
Features
Passives
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Relentless (3)fear 1
The Dragon can be spotlighted up to three times per GM turn. Spend Fear as usual to spotlight them.
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Rend and Crush
If a target damaged by the Dragon doesn’t mark an Armor Slot to reduce the damage, they must mark a Stress.
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Poison Immunity
Green dragons are immune to the effects of poison and immune to the Poisoned Condition.
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No Hope
When a PC rolls with Fear while within Far range of the Dragon, they lose a Hope.
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Deadly Flight
While flying, the Dragon can move up to Far range instead of Close range before taking an action.
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Amphibious
Green dragons can breath both air and water.
Actions
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Poison Breathfear 2
Spend 2 Fear to release a blast of poisonous gas in front of the Dragon within Close range. All targets in this area must make an Agility Reaction Roll. Targets who fail take 4d6+5 magic damage and are Vulnerable until they clear the condition with a successful Instinct Roll. Targets who succeed must mark 2 Stress or take half damage.
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Viny Snarefear 1
Spend a Fear to have the Dragon create a mass of writing vines effecting all other creatures within Far range. All targets within this area must succeed on an Strength Reaction Roll or become tangled in grasping vines, becoming Restrained until they break themselves out from the foliage. For each PC that fails the reaction roll, you gain a Fear.
Reactions
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Potent Miasma
When a creature makes a successful attack against the Dragon from within Very Close range, they must mark a Stress and become Disoriented until their next rest or they clear a Stress. While they are Disoriented, they have disadvantage on attack rolls.
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Momentum
When the Dragon makes a successful attack against a PC, you gain a Fear.
Motives & tactics
Experiences
- Protect What Is Mine +3
- Trickery +3
Young Green Dragon
Tier 3 solo
An emerald green cunning and treacherous dragon.
Motives & Tactics: Defend lair, Fly, Defend what is mine, Maul, Poison, Trick
Difficulty: 18 | Thresholds: 21/41 | HP: 12 | Stress: 6
ATK: +7 | Bite and Claws: Melee | 4d10 Physical
Experience: Protect What Is Mine +3, Trickery +3
HP:
STRESS:
Features
Young Green Dragon
An emerald green cunning and treacherous dragon.
Domains
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Starting Evasion
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Starting Hit Points
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Class Items
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Young Green Dragon Subclasses
No subclasses available.
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Background Questions
Answer any of the following, or create your own.
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Connections
Ask one of the following, or improvise.
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Discussion
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Remember to be respectful. Comments are moderated and should add to the discussion.