young sand spirits
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Motives & Tactics: —
Resistant to lightening and poison. Weaknesss fire
when defeated turns into a glass image
Once per scene, mark a Stress to summon 2d4 additional adversaries, which appear at Far range.
When this adversary makes a successful attack against a PC, you gain a Fear.
Tier 1 standard
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Motives & Tactics: —
Difficulty: 15 | Thresholds: 8/15 | HP: 7 | Stress: 5
ATK: +2 | Slam: Melee | 2d8+3 Physical
Experience: —
HP:
STRESS:
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Motives & Tactics: —
Resistant to lightening and poison. Weaknesss fire
when defeated turns into a glass image
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No subclasses available.
Answer any of the following, or create your own.
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Ask one of the following, or improvise.
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