young sand spirits
Adversary overview
Resistant to lightening and poison. Weaknesss fire
when defeated turns into a glass image
Stat block
Standard attack
Features
Passives
Actions
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Reinforcementsstress 1
Once per scene, mark a Stress to summon 2d4 additional adversaries, which appear at Far range.
Reactions
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Momentum
When this adversary makes a successful attack against a PC, you gain a Fear.
Motives & tactics
Experiences
young sand spirits
Tier 1 standard
Motives & Tactics: —
Difficulty: 15 | Thresholds: 8 / 15 | HP: 7 | Stress: 5
ATK: +2 | Slam: Melee | 2d8+3 Physical
Experience: —
HP:
Stress:
Features
Reinforcements – Action: Once per scene, mark a Stress to summon 2d4 additional adversaries, which appear at Far range.
Momentum – Reaction: When this adversary makes a successful attack against a PC, you gain a Fear.
young sand spirits
Resistant to lightening and poison. Weaknesss fire
when defeated turns into a glass image
Domains
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Starting Evasion
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Starting Hit Points
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Class Items
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young sand spirits Subclasses
No subclasses available.
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Background Questions
Answer any of the following, or create your own.
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Connections
Ask one of the following, or improvise.
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Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.