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Half-Orc

Ancestries Designed by Sinh Nguyễn • Art by ArtStation

At a glance

Typical size
Height ranges from 5 feet to 6 ½ feet.
Typical lifespan
~167 Years
Features
High Stamina / Tusks

Ancestry overview

Born between worlds, half-orcs bear powerful frames and a history shaped by conflict and survival.

Top feature

High Stamina
Gain an additional Stress slot at character creation.

Bottom feature

Tusks
When you succeed on an attack against a target within Melee range, you can spend a Hope to gore the target with your tusks, dealing an extra 1d6 damage.

Physical characteristics

Half-orcs are generally tall and broad-framed, standing slightly taller than most humans. Their bodies are dense and powerful, built for strength and endurance rather than speed or delicacy. Musculature is thick and well-defined, even in individuals who are not trained warriors. Bones are heavier, shoulders wider, and hands larger than average. Eyes are often intense or piercing, with colors similar to humans.

Examples / variants

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About this ancestry

Half-orcs are broadly humanoid but visibly shaped by orcish heritage. They tend to be tall and powerfully built, with broad shoulders, dense muscle, and heavy bone structure. Skin tones range from human hues to muted greens, grays, or ashen browns. Common features include prominent brow ridges, slightly elongated canines or tusks, coarse hair, and eyes that seem unusually sharp or intense.

Despite their intimidating appearance, half-orcs vary widely in expression and presence. Some look almost entirely human with only subtle tells; others bear unmistakable orcish traits. Scars are common, whether from hard labor, combat training, or a life that rarely afforded softness.

Their voices often carry weight—low, rough, or commanding—but this is as much cultural expectation as biology.

Ancestry

Half-Orc

Born between worlds, half-orcs bear powerful frames and a history shaped by conflict and survival.

High Stamina: Gain an additional Stress slot at character creation.

Tusks: When you succeed on an attack against a target within Melee range, you can spend a Hope to gore the target with your tusks, dealing an extra 1d6 damage.

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