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Kenku

Ancestries Designed by Cody Horvath • Art by Image found on tabletopden.com

At a glance

Typical size
Small/Medium (2-5 ft tall average)
Typical lifespan
80-100 years
Features
Feathered Mimic / Things Seen and Heard

Ancestry overview

A typically small species of bird-like humanoid that excels in mimicry using their excellent memory.

Top feature

Feathered Mimic
You can perfectly mimic sounds, voices, and the like with perfect recollection. You have advantage on any Presence rolls made while trying to recreate these sounds to deceive or distract another creature. You may Spend a Hope to make a Spellcast roll against an adversary that can understand you. On a success, they Mark a Stress.

Bottom feature

Things Seen and Heard
Twice per long rest, you can Mark a Stress before any action roll to use your perfect memory to recall something you've heard or seen in the past to help inspire your success, using a d20 for your Hope Die for that roll.

Physical characteristics

Dark feathers, usually black or brown, with feet and heads resembling that of Ravens or Crows. Their winged arms end in feathered fingers, and they have a perfect audible and visual memory. Kenku do not have a voice of their own and mainly speak through mimicry.

Examples / variants

About this ancestry

Kenku are bird-like folk with a dark feathery appearance usually resembling ravens or crows, who have inherent talent for mimicry, which they primarily use to communicate due to their lack of a natural voice of their own. Their physicality is typically smaller with thin frames, with adult Kenku only standing between 3-5ft tall.

Ancestry

Kenku

A typically small species of bird-like humanoid that excels in mimicry using their excellent memory.

Feathered Mimic: You can perfectly mimic sounds, voices, and the like with perfect recollection. You have advantage on any Presence rolls made while trying to recreate these sounds to deceive or distract another creature. You may Spend a Hope to make a Spellcast roll against an adversary that can understand you. On a success, they Mark a Stress.

Things Seen and Heard: Twice per long rest, you can Mark a Stress before any action roll to use your perfect memory to recall something you've heard or seen in the past to help inspire your success, using a d20 for your Hope Die for that roll.

Quill Icon Image found on tabletopden.com
Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

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