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Kondra

Ancestries Designed by FiendLock • Art by Izzy

At a glance

Typical size
Medium (5-7 Feet)
Typical lifespan
~80 years
Features
Coil & Venom / Shed Skin

Ancestry overview

Kondra are humanoids with snake-like features and a serpentine lower body.

Top feature

Coil & Venom
When you succeed on an attack against a target within Melee range, you can mark 2 Stress to temporarily Restrain them in your coils or make them Vulnerable with your venom.

Bottom feature

Shed Skin
Once per long rest, when you take either the Tend to Wounds or Clear Stress downtime move, you can also gain the benefits of the other, rolling the same dice for both.

Physical characteristics

Snake-like features Serpentine lower body Scales, vibrant or patterned Sharp teeth or venomous fangs Wide, unhinging jaw

Examples / variants

Cobra kondra Viper kondra Rattlesnake kondra Constrictor kondra

About this ancestry

Kondra are humanoids with snake-like features and a serpentine lower body.

Their upper body can appear anywhere between fully human with vague serpentine features, or indistinguishable from a regular animal. They have the soft, smooth scales of snakes, which can be uniform colored or patterned, and their eyes are always sharp and slit-shaped. While kondra are typically around 5-6 feet in height, their powerful, muscular, serpentine lower bodies can often have their total length exceed 10 feet. Because of this unusual anatomy, they can appear much larger when their enormous tails are taken into account.

Kondra are people of cold logic and reason, which often makes them appear cold-blooded in more than just biology. They tend to be solitary, avoiding busy settlements and large groups of people, or, barring that, avoiding ones of folk from other ancestries. This is in no small part to their unusual body shape, which can prove an issue when navigating the societies of non-kondra.

Ancestry

Kondra

Kondra are humanoids with snake-like features and a serpentine lower body.

Coil & Venom: When you succeed on an attack against a target within Melee range, you can mark 2 Stress to temporarily Restrain them in your coils or make them Vulnerable with your venom.

Shed Skin: Once per long rest, when you take either the Tend to Wounds or Clear Stress downtime move, you can also gain the benefits of the other, rolling the same dice for both.

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