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Unicorni

At a glance

Typical size
4-6 Feet
Typical lifespan
~100 years
Features
Light Telekinisis / Mystic Empowerment

Ancestry overview

Unicorni resemble humanoid horses, known for having flowing hair on their heads and tails, and long faces, with a connection to magic, and a horn on their heads.

Top feature

Light Telekinisis
You may move small objects with your will. You may make an Instinct roll against a target. On a success, you may pull one object away from them.

Bottom feature

Mystic Empowerment
Mark a Stress to wield a weapon without burden for a scene, but the weapon's damage becomes d4 using your proficiency.

Physical characteristics

Flowing hair Long hairy tails Long faces A protruding horn from their head

Examples / variants

About this ancestry

Unicorni are one of three Ancestries who resemble humanoid horses. They are known for having flowing hair on their heads, and on their tails, longer faces, and a horn protruding from their head. Their horn is what sets them apart from Equini, and Pegasi, as which helps channel their affinity to the magic of the world. They are studious creatures, who aim to master the bit of magic they can tap into.

Unicorni are born with a horn, which gets bigger with age until maturity. Unicorni may use their magic uncontrollably after birth, but slowly learn how to use their inherit gifts through emulation. Sometimes, a younger Unicorni may over-extend their abilities, and cause effect to that they cannot control, and need to rely on an older Unicorni to suppress. This might happen to older Unicorni, but instances are few, and far between, as they learn how to control their abilities. As they grow, so does their connection to magic. As they age, their veins might become more visible, and enchanted with magic energy. If they acrew too much energy, their eyes might gloss over, and become beacons of magic energy.

Ancestry

Unicorni

Unicorni resemble humanoid horses, known for having flowing hair on their heads and tails, and long faces, with a connection to magic, and a horn on their heads.

Light Telekinisis: You may move small objects with your will. You may make an Instinct roll against a target. On a success, you may pull one object away from them.

Mystic Empowerment: Mark a Stress to wield a weapon without burden for a scene, but the weapon's damage becomes d4 using your proficiency.

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