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Alchemist

About this class

An Alchemist is a magic user that studies the construction of the world around them. They can learn, understand, and build things using their magic to shape their desires. Understanding the construction of things helps them understand their strengths, and weaknesses, and give them insight into developing new things. It is a lot of work to become an Alchemist, and one wrong move can have dire consequences, but gaining the knowledge to advance the potential of civilization is a cause worth confronting those issues. And should they arise, a good Alchemist knows that, much like how an object’s strength comes from the pieces that make it up, a problem can be tackled easier with teamwork.

(Two things. 1. I am aware that the “Shaping” ability might be a little broad, and very GM dependent, but I think it works. I think it’s flavorful as heck, and allows for some creative things to be done. I am open to ideas to streamline it, but as is, I think it’s alright. 2. If you’re not quite sure why I called this the Alchemist class, I’m going more for a Fullmetal Alchemist vibe, rather than a D&D Artificer alchemist vibe that’s more about potion brewing, and stuff.)

Domains

Core domain
Codex
Homebrew domain

Starting stats

Evasion
10
Hit points
6

Hope feature

Extended Mending
Spend 3 Hope to clear One Hit Point, or One Armor Slot of a number of creatures within Very Close range equal to your Spellcast Trait.

Class features

  • Shaping

    You may Spend Hope to fix broken, or damaged objects you are able to touch. The number of Hope required is up to the GM, depending on the size, and materials, of the object. If all of the components of an object are not there, you may make a Spellcast roll to replicate the components, which the difficulty is also GM dependent. You may also make a spellcast roll if you do not have the required number of Hope. You may also alter an object like this by spending Hope (again, the number is GM dependent), and making a spellcast roll (14).

  • Mending

    Mark a Stress to clear One Hit Point, or One Armor Slot on a creature within Melee range.

Class items

  • A book on a magical artifact
  • A keepsake from home

Character questions

Background prompts

  1. Who taught you how to perform alchemy?
  2. What was your first mistake, and what did it cost you?
  3. What knowledge are you pursuing that is considered dangerous?

Connection prompts

  1. You asked me to help rebuild something with my magic. What is it, and why do you want it rebuilt?
  2. You remind me of someone from my past. What subtle thing do you do that is similar to this person?
  3. When I need a break from studying, what snacks do you like to make for us to share?

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.