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Sigil of The Elements • Sigil of Transmutation • Sigil of EMpowerment • Sigil of The Unknown

About these subclasses

The Sigil of The Elements allows you to empower yourself with elemental affinity.
The Sigil of Transmutation allows you to shape things more efficiently, and shape the world around you to give yourself an edge in combat.
The Sigil of Empowerment allows you to boost your damage output, take down creatures fast, and gain a boost when helping others.
The Sigil of The Unknown allows you to tap into a wellspring of unknown, or incomprehensible, power to aid you.

Designed for class

Homebrew class
Alchemist

Sigil of The Elements

Spellcast Trait: Instinct

Use your Elemental knowledge to imbue your powers with that of the elements.

Foundation

Elemental Imprint: Whenever you make a successful attack, Spend a Hope to force the target to make a reaction roll (13). On a failure, they become temporarily Imprinted. While Imprinted, whenever the target takes damage, they take additional 1d6 magic damage.

Elemental Mending: Whenever you use your Mending, or Extended Mending ability, you may Spend a Hope to give the creature an additional 1d8 Magic damage to their next damage roll.

Specialization

Heightened Imprint: The damage from your Elemental Imprint feature becomes 2d6.

Elemental Embodiment: Mark a Stress. Until the end of the scene, you become enveloped in Elemental energy. Add your Instinct Trait to your Damage Thresholds. Whenever a creature enters your Melee range, or you enter their Melee range, you may Spend a Hope to force them to make a reaction roll (14). On a failure, they take 2d10 magic damage. Additionally, if you make a Shaping spellcast roll under this effect, you may add 1d4 to the roll.

Mastery

Explosive Imprint: The damage from your Elemental Imprint feature becomes 3d6. Additionally, you may Spend a Hope to end the Imprinted condition on one target, and force the target to make a reaction roll (16). On a failure, they take d12 + your level magic damage using your proficiency. If the GM spends a Fear to end the condition, you may Mark a Stress to use this ability.

Sigil of Transmutation

Spellcast Trait: Knowledge

Use your enhanced abilities in alchemy to shape things easier, and improve your odds in a fight.

Foundation

Powerful Transmutation: Once per Scene, make a Spellcast roll (14). On a success, you may choose one of the following abilities:

  • Your Unarmed strikes become d8 + your Tier physical damage using your proficiency, and you may make Unarmed Strikes using your Knowledge Trait.

  • You gain a number of Armor Slots equal to your Knowledge Trait until the end of the scene, or they are expended.

  • Your Weapon’s range extends by one Range up to Very Far range until the end of the scene.

Transmuting Shape: If you make a Shaping Spellcast roll, Mark a Stress to gain advantage on the roll.

Specialization

Preserving Transmutation: Whenever you make a successful attack, you may reduce your Proficiency by 1 in order to use your Mending feature on yourself.

Crafty Shaper: Whenever you succeed with Hope on a Shaping spellcast roll, you Clear a Stress. Whenever you succeed with Fear on a Shaping spellcast roll, you still gain a Hope.

Mastery

Powerful Preservation: While under the effect of your Powerful Transmutation, you may use your Preserving Transmutation without reducing your proficiency a number of times equal to your Knowledge Trait.

Shaping Savant: At the beginning of each session, and after every rest, place a number of tokens on this card equal to your Knowledge trait. Whenever you use your Shaping ability, you may spend a token to reduce the amount of Hope needed by 1 Hope per token.

Sigil of EMpowerment

Spellcast Trait: Strength

Strike hard, help others, and overcome your limits.

Foundation

Empowered Strikes: Add your Strength trait to damage rolls.

Empowered Mending: Whenever you use your Mending or Extended Mending feature, you gain Advantage on your Next attack roll. On a successful attack, add 1d20 to the damage roll.

Specialization

Empowered Stun: Whenever you make a successful attack, Spend a Hope to force the target to make a reaction roll (15). On a failure, they become temporarily Vulnerable.

Empowered Shaping: If you make a Shaping Spellcast roll, and fail, you may place a Domain Card from your Loadout into your Vault, and add the card’s level to the roll.

Mastery

Empowered Drain: Whenever you make a successful attack, Mark a Stress to force the target to make a reaction roll (16). On a failure, they subtract your Strength trait from their difficulty.

Empowered Exchange: Whenever you cause a creature to mark its last Hit Point, place a token on this card. You may have a number of tokens equal to your Strength trait. You may use a token to use your Mending ability without Marking a Stress.

Sigil of The Unknown

Spellcast Trait: Knowledge

Tap into powers beyond your understanding to give yourself a boost.

Foundation

Shape the Unknown: If you are asked to make a Shaping Spellcast roll, you may choose to succeed without generating Hope, or Fear, a number of times per Long Rest equal to your Knowledge trait.

Fortune Weaver: Whenever you use your Mending ability on someone, they gain advantage on a number of rolls equal to your Knowledge trait. Whenever you make a successful attack roll, Mark a Stress to force the target to make a reaction roll (14). On a failure, they gain disadvantage on a number of rolls equal to your Knowledge trait.

Specialization

Hints of History: Whenever you use your Shaping feature, you may Spend a Hope, and make a Spellcast roll (16). On a success, you learn about how it got into the state you found it in. This feature does not benefit from your Shape the Unknown feature.

Unknown Retaliation: Whenever you get hit with an attack, make a Spellcast roll against the attacking creature. On a success, they Mark 1d4 Stress.

Mastery

Untapped Potential: Whenever you use your Mending ability, you may Spend a Hope to give the creature you use it on one of the following benefits:

  • Add your Knowledge trait to their evasion until they take damage, or they take a rest.

  • Gain 1d4 Hope.

  • Add 2d10 to their damage rolls until they miss an attack, or they take a rest.

Unknown Assault: Once per Long rest, make a Spellcast roll against all adversaries within Close range. On a success, the targets take d20 + your Knowledge trait damage, and they must make a reaction roll (16). You may Mark a Stress to force one of the targets to make the roll with disadvantage. On a failure, they become temporarily Vulnerable.

Printable cards

Foundation / Specialization / Mastery
Codex domain icon Iron domain icon
Alchemist

Sigil of The Elements

Foundation

SPELLCAST TRAIT: Instinct

Elemental Imprint: Whenever you make a successful attack, Spend a Hope to force the target to make a reaction roll (13). On a failure, they become temporarily Imprinted. While Imprinted, whenever the target takes damage, they take additional 1d6 magic damage.

Elemental Mending: Whenever you use your Mending, or Extended Mending ability, you may Spend a Hope to give the creature an additional 1d8 Magic damage to their next damage roll.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Codex domain icon Iron domain icon
Alchemist

Sigil of The Elements

Specialization

Heightened Imprint: The damage from your Elemental Imprint feature becomes 2d6.

Elemental Embodiment: Mark a Stress. Until the end of the scene, you become enveloped in Elemental energy. Add your Instinct Trait to your Damage Thresholds. Whenever a creature enters your Melee range, or you enter their Melee range, you may Spend a Hope to force them to make a reaction roll (14). On a failure, they take 2d10 magic damage. Additionally, if you make a Shaping spellcast roll under this effect, you may add 1d4 to the roll.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Codex domain icon Iron domain icon
Alchemist

Sigil of The Elements

Mastery

Explosive Imprint: The damage from your Elemental Imprint feature becomes 3d6. Additionally, you may Spend a Hope to end the Imprinted condition on one target, and force the target to make a reaction roll (16). On a failure, they take d12 + your level magic damage using your proficiency. If the GM spends a Fear to end the condition, you may Mark a Stress to use this ability.

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Card Backing
Codex domain icon Iron domain icon
Alchemist

Sigil of Transmutation

Foundation

SPELLCAST TRAIT: Knowledge

Powerful Transmutation: Once per Scene, make a Spellcast roll (14). On a success, you may choose one of the following abilities:

  • Your Unarmed strikes become d8 + your Tier physical damage using your proficiency, and you may make Unarmed Strikes using your Knowledge Trait.

  • You gain a number of Armor Slots equal to your Knowledge Trait until the end of the scene, or they are expended.

  • Your Weapon’s range extends by one Range up to Very Far range until the end of the scene.

Transmuting Shape: If you make a Shaping Spellcast roll, Mark a Stress to gain advantage on the roll.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Codex domain icon Iron domain icon
Alchemist

Sigil of Transmutation

Specialization

Preserving Transmutation: Whenever you make a successful attack, you may reduce your Proficiency by 1 in order to use your Mending feature on yourself.

Crafty Shaper: Whenever you succeed with Hope on a Shaping spellcast roll, you Clear a Stress. Whenever you succeed with Fear on a Shaping spellcast roll, you still gain a Hope.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Codex domain icon Iron domain icon
Alchemist

Sigil of Transmutation

Mastery

Powerful Preservation: While under the effect of your Powerful Transmutation, you may use your Preserving Transmutation without reducing your proficiency a number of times equal to your Knowledge Trait.

Shaping Savant: At the beginning of each session, and after every rest, place a number of tokens on this card equal to your Knowledge trait. Whenever you use your Shaping ability, you may spend a token to reduce the amount of Hope needed by 1 Hope per token.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Codex domain icon Iron domain icon
Alchemist

Sigil of EMpowerment

Foundation

SPELLCAST TRAIT: Strength

Empowered Strikes: Add your Strength trait to damage rolls.

Empowered Mending: Whenever you use your Mending or Extended Mending feature, you gain Advantage on your Next attack roll. On a successful attack, add 1d20 to the damage roll.

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Card Backing
Codex domain icon Iron domain icon
Alchemist

Sigil of EMpowerment

Specialization

Empowered Stun: Whenever you make a successful attack, Spend a Hope to force the target to make a reaction roll (15). On a failure, they become temporarily Vulnerable.

Empowered Shaping: If you make a Shaping Spellcast roll, and fail, you may place a Domain Card from your Loadout into your Vault, and add the card’s level to the roll.

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Card Backing
Codex domain icon Iron domain icon
Alchemist

Sigil of EMpowerment

Mastery

Empowered Drain: Whenever you make a successful attack, Mark a Stress to force the target to make a reaction roll (16). On a failure, they subtract your Strength trait from their difficulty.

Empowered Exchange: Whenever you cause a creature to mark its last Hit Point, place a token on this card. You may have a number of tokens equal to your Strength trait. You may use a token to use your Mending ability without Marking a Stress.

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Card Backing
Codex domain icon Iron domain icon
Alchemist

Sigil of The Unknown

Foundation

SPELLCAST TRAIT: Knowledge

Shape the Unknown: If you are asked to make a Shaping Spellcast roll, you may choose to succeed without generating Hope, or Fear, a number of times per Long Rest equal to your Knowledge trait.

Fortune Weaver: Whenever you use your Mending ability on someone, they gain advantage on a number of rolls equal to your Knowledge trait. Whenever you make a successful attack roll, Mark a Stress to force the target to make a reaction roll (14). On a failure, they gain disadvantage on a number of rolls equal to your Knowledge trait.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Codex domain icon Iron domain icon
Alchemist

Sigil of The Unknown

Specialization

Hints of History: Whenever you use your Shaping feature, you may Spend a Hope, and make a Spellcast roll (16). On a success, you learn about how it got into the state you found it in. This feature does not benefit from your Shape the Unknown feature.

Unknown Retaliation: Whenever you get hit with an attack, make a Spellcast roll against the attacking creature. On a success, they Mark 1d4 Stress.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Codex domain icon Iron domain icon
Alchemist

Sigil of The Unknown

Mastery

Untapped Potential: Whenever you use your Mending ability, you may Spend a Hope to give the creature you use it on one of the following benefits:

  • Add your Knowledge trait to their evasion until they take damage, or they take a rest.

  • Gain 1d4 Hope.

  • Add 2d10 to their damage rolls until they miss an attack, or they take a rest.

Unknown Assault: Once per Long rest, make a Spellcast roll against all adversaries within Close range. On a success, the targets take d20 + your Knowledge trait damage, and they must make a reaction roll (16). You may Mark a Stress to force one of the targets to make the roll with disadvantage. On a failure, they become temporarily Vulnerable.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

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