Artifice
About this class
Artificers blend arcane theory, mechanical ingenuity, and field improvisation. Whether crafting autonomous gadgets or stepping into rune-etched powered armor, they turn preparation into overwhelming advantage.
Included subclasses
Domains
Bone
Codex
Starting stats
Hope feature
Class features
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Arcane Tinkering
You can create small arcane devices during downtime or with access to proper materials.
You maintain a number of Prepared Gadgets equal to your Proficiency (with a maximum of 4)
A Prepared Gadget:
Is small and handheld (unless a feature says otherwise)
Activates with an action
Produces a defined magical effect
Becomes inert after use unless otherwise stated
Examples:
Flash charge (brief blinding burst)
Magnetic tether (pull small object or creature toward anchor point)
Shock emitter (deal minor lightning damage)
Deployable barrier plate (momentary +1 Armor)
You define your gadgets narratively within reasonable bounds of Codex and Bone magic.
Class items
Character questions
Background prompts
Connection prompts
Subclass cards
Printable via header menu
Gadgeteer
Foundation
SPELLCAST TRAIT: Finesse
Rapid Deployment: You may deploy a gadget as a free action once per round if it affects only yourself. Additionally, you may carry +1 Prepared Gadget beyond your normal limit.
Gadgeteer
Specialization
Chain Reaction: When one of your gadgets activates, you may immediately trigger a second different gadget within Close range without spending an additional action (once per scene). You may only deploy one gadget that deals damage per turn, adding your Proficiency.
Gadgeteer
Mastery
Autonomous Constructs: You can deploy a small autonomous construct (drone, spider turret, hovering orb). Spend 2 Hope to summon it for a scene.
It:
- Acts using your Codex
- Has HP equal to your Proficiency × 2
- Can deliver gadgets at range or make minor attacks When destroyed, it explodes in a minor effect of your choice.
Battle Smith
Foundation
SPELLCAST TRAIT: Agility
Arcane Exosuit: You possess a customizable mech suit / arcane powered armor. It is:
- Medium-sized
- Summoned or assembled during downtime
- Worn as integrated armor. While suited:
- +2 Armor
- Gain advantage on Bone rolls involving strength or force
- Your unarmed strikes become empowered (count as magical and add Proficiency to damage)
Battle Smith
Specialization
System Upgrade: Choose one permanent upgrade:
- Aegis Plating Reduce incoming damage by 1 (after Armor).
- Arcane Thrusters You can leap to Far range or briefly hover.
- Integrated Weapon Array Your suit gains a built-in ranged weapon (Close/Far, add Proficiency to damage).
Battle Smith
Mastery
Titan Stance: Once per long rest, spend 3 Hope to enter Titan Mode for a scene:
- Your size increases (fictionally imposing; mechanically gain Reach)
- +2 additional Armor
- Your attacks deal +Proficiency damage
- You ignore the first Stress you would mark each round
- While in Titan Mode, you may not use Field Repair
Artifice
Artificers blend arcane theory, mechanical ingenuity, and field improvisation. Whether crafting autonomous gadgets or stepping into rune-etched powered armor, they turn preparation into overwhelming advantage.
Domains
Bone + Codex + Arcanotech
Starting Evasion
10
Starting Hit Points
6
Class Items
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Artifice’s Hope Feature
Field Repair : Spend 1 Hope to restore 1 armor, for yourself or an ally within close range as you deploy reactive shielding, nanite paste, or arcane reinforcement.
Class Features
Arcane Tinkering
You can create small arcane devices during downtime or with access to proper materials. You maintain a number of Prepared Gadgets equal to your Proficiency (with a maximum of 4) A Prepared Gadget: Is small and handheld (unless a feature says otherwise) Activates with an action Produces a defined magical effect Becomes inert after use unless otherwise stated Examples: Flash charge (brief blinding burst) Magnetic tether (pull small object or creature toward anchor point) Shock emitter (deal minor lightning damage) Deployable barrier plate (momentary +1 Armor) You define your gadgets narratively within reasonable bounds of Codex and Bone magic.
Artifice Subclasses
Choose either the Gadgeteer or Battle Smith subclass.
Gadgeteer
A rapid-deployment specialist who overwhelms the battlefield with devices, traps, and clever solutions.
Spellcast Trait
Finesse
Foundation Features
Rapid Deployment: You may deploy a gadget as a free action once per round if it affects only yourself. Additionally, you may carry +1 Prepared Gadget beyond your normal limit.
Specialization Feature
Chain Reaction: When one of your gadgets activates, you may immediately trigger a second different gadget within Close range without spending an additional action (once per scene). You may only deploy one gadget that deals damage per turn, adding your Proficiency.
Mastery Feature
Autonomous Constructs: You can deploy a small autonomous construct (drone, spider turret, hovering orb). Spend 2 Hope to summon it for a scene.
It:- Acts using your Codex
- Has HP equal to your Proficiency × 2
- Can deliver gadgets at range or make minor attacks When destroyed, it explodes in a minor effect of your choice.
Battle Smith
Battle Smiths specialize in large-scale arcane construction - especially powered armor.
Spellcast Trait
Agility
Foundation Features
Arcane Exosuit: You possess a customizable mech suit / arcane powered armor. It is:
- Medium-sized
- Summoned or assembled during downtime
- Worn as integrated armor. While suited:
- +2 Armor
- Gain advantage on Bone rolls involving strength or force
- Your unarmed strikes become empowered (count as magical and add Proficiency to damage)
Specialization Feature
System Upgrade: Choose one permanent upgrade:
- Aegis Plating Reduce incoming damage by 1 (after Armor).
- Arcane Thrusters You can leap to Far range or briefly hover.
- Integrated Weapon Array Your suit gains a built-in ranged weapon (Close/Far, add Proficiency to damage).
Mastery Feature
Titan Stance: Once per long rest, spend 3 Hope to enter Titan Mode for a scene:
- Your size increases (fictionally imposing; mechanically gain Reach)
- +2 additional Armor
- Your attacks deal +Proficiency damage
- You ignore the first Stress you would mark each round
- While in Titan Mode, you may not use Field Repair
Background Questions
Answer any of the following, or create your own.
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Connections
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Discussion
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