Skip to content

Artificer

About this class

The Artificer is a class about creating things. Be it items, weapons, armour, devices… Anything and everything that could aid themself and their allies. This class and the Technology domain are both resource heavy and require you to keep track of many different things all at once, such is the life of someone creating complex technologies.

Domains

Core domain
Arcana
Homebrew domain

Starting stats

Evasion
8
Hit points
6

Hope feature

Fragile Ward
Spend 3 hope to create a device that can be worn by an ally, and deploy it on an ally within close range. The device reduces the next instance of damage taken to zero, then the device breaks. You can have a maximum of these devices created at once equal to your tier.

Class features

  • Replication

    During a rest you can take a short rest action to replicate one consumable or non-magical item you have, or a long rest action to replicate one magical item you have.
    If the item is a weapon or armour, you must spend a total number of actions equal to the tier of the item, this can be done across multiple rests.

    Replicated items retain all the properties of the original item that you knew about at the time of creating the replica.

Class items

  • Box of fireworks, blueprints for weapons and armour, or a wrench/spanner

Character questions

Background prompts

  1. What inspired your love for creation?
  2. Who taught you your craft?
  3. What is your greatest invention so far? And how do you plan to surpass it?

Connection prompts

  1. What have I promised to replace for you if you lose it?
  2. What do I keep making for you that you keep breaking?
  3. What deal have we made that mustn't be exposed?

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.