Pyrotechnic
Spell trait: KnowledgePlay the pyrotechnic if you want to create devices that go boom.
Explosive Training: You have advantage on reaction rolls to avoid the explosions and area of effects and take no damage on a success that would normally result in half damage.
Explosive Mod: You can spend a hope to modify one of your devices and magic weapons, to allow them to also affect all creatures within melee range of their target, but reduce the damage dice size by one. Creatures within melee range of the the target must make a reaction roll against a difficulty of 10 + your tier of play. On a fail they take full damage rolled and are affected by any other affects the device/weapon inflicts, on a success they take half damage only.
Secondary Combustion: Whenever you deal damage to multiple creatures at once, increase the damage by the number of creatures hit.
Rocket Jump: Whenever you are within the radius of an explosion, you can mark a stress to have yourself launched a Close range away from the explosion, regardless of whether or not you take damage.
Bigger Boom: When using a device or weapon that causes an explosion, you can mark a Stress to increase the radius by one range bound. If this increases the range to Far or Very Far, mark another stress.
