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Assassin (Void 1.5)

Classes Designed by Jester

About this class

As an assassin, you utilize unmatched stealth and precision to ambush the unwary.

Domains

Core domain
Midnight
Core domain
Blade

Starting stats

Evasion
12
Hit points
5

Hope feature

Grim Resolve
Spend 3 Hope to clear 2 Stress

Class features

  • Marked for Death

    One a successful weapon attack, you can mark a Stress to make the target Marked for Death. Attacks you make against a target that's Marked for Death gain a bonus to damage equal to +1d4 per tier.
    You can only have one adversary Marked for Death at a time, and can't transfer or remove the condition except by defeating the target. The GM can spend a number of Fear equal to your Proficiency to remove the Marked for Death condition. Otherwise, it ends automatically when you take a rest.

  • Get In & Get Out

    Spend a Hope to ask the GM for either a quick or inconspicuous way into or out of a building or structure you can see. The next roll you make that capitalizes on this information has advantage.

Class items

  • A list of names with several marked off
  • A mortar and pestle inscribed with a mysterious insignia

Character questions

Background prompts

  1. What organization trained you in the art of killing, and how did you gain membership into it?
  2. Throughout your entire career, one target has eluded you. Who are they, and how have they managed to slip through your fingers?
  3. You always do what you must to take down your target, but there's one line that you will never cross. What is it?

Connection prompts

  1. What about me frightens you?
  2. You once asked me to do something that keeps you up at night. What was it?
  3. What secret about myself did I tell you, and how did it change your view of me?

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.