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Astromancer

Classes Designed by Vin the Liche

About this class

**This class is for a campaign I made for my friends, so I wouldn´t recomend it to anyone else at least for now, thanks for your understanding**

Some creatures of this world recieved a gift from the stars, it could have been when they were born or in some moment of their lives that inevitably connected them to the stars above, those who answered the calling of this gift with time and effort become Astromancers, users of the astral magic, be it hopeful adventurers or knowledgeable wanderers, the way of the stars always guide them to unexpected places, but even in that, it can´t decide for them, wether they use this power for the wellbeing of others or their own interests belongs only to the ones who recieved this gift.

Domains

Core domain
Arcana
Core domain
Splendor
Homebrew domain
Wonder

Starting stats

Evasion
10
Hit points
6

Hope feature

Extraplanar experience
spend 3 Hope, to make an enemy within close range phase out of your plane of existence for a moment, when they try to act, they must roll the a duality dice (difficulty 15 or spending a Fear), when they come back they gain temporarily the Vulnerable status.

Class features

  • Look through the veil

    Choose a number, even or odd and roll a duality dice, on a success, the veil will lift and reveal something of interest in your surroundings within very close to even farther distance, you can do this once per rest.

  • Fortune is a brightful thing

    Choose a number between 1 and 12, whenever it rolls on your Fear dice you can clean a Stress.

  • They whisper in a strange way

    You are more sensitive to the influence of the truth of this world, because of this you will attract the attention of beings beyond this plane, in a good and a bad way.

Class items

  • An object precious to you, related in someway to the stars above or a little accesory made of adventurine.

Character questions

Background prompts

Connection prompts

Discussion

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