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Barbarian

Classes Designed by Dagger Dog Dad • Art by Darrel Ivander

About this class

Feral warriors who channel blood magic through violence, sacrifice, and ancestral memory. Barbarians do not spend power carefully. They bleed for it, claim it, and carry it forward.

While Bloodraging:
* You gain resistance to physical damage.
* When you hit with a melee weapon attack, you gain 1 Ferocity.

Once per spotlight, you may spend 2 Ferocity when you hit to choose one:
* Mark a stress to clear 1 HP, or
* Force the target to make a Reaction Roll (13) or become temporarily Vulnerable until the end of your next spotlight.

Domains

Core domain
Blade
Homebrew domain
Blood (07/09/26)

Starting stats

Evasion
10
Hit points
7

Hope feature

Bloodrage
Spend 3 Hope to surrender to blood and instinct. Enter Bloodrage until the end of the scene.

Class features

  • Ferocity

    Whenever you or another creature within Close range marks HP, you gain 1 Ferocity (max 6).

    * You can gain only 1 Ferocity per spotlight.
    * Ferocity clears when you take a Long Rest.

Class items

  • A bloodstained heirloom passed down through generations.
  • A ritual scar or brand, ritually reopened before battle.

Character questions

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Discussion

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