Call of the Ravager
Spellcast Trait: StrengthPlay the Call of the Ravager if you want to wade into bloodshed, grow more dangerous as the fight escalates, and overwhelm foes through relentless violence and
Bloodshed Carnage: When a creature within Close range becomes Bloodied or is defeated, you gain 1 Ferocity
Maiming Blows: When you hit a Bloodied creature with a melee weapon attack, spend a Ferocity and choose one:
Hamstring: The creature becomes Maimed until the end of its next action. (Maimed creatures can only move Very Close range).
Savagery: Immediately make a free unarmed strike against that creature.
Crimson Violence: Your maximum Ferocity increases to 8. You know the following Maiming Blows:
Cleaving Sweep: Deal half the original damage to another adversary in Melee range.
Piercing Strike: Target marks an additional Hit Point. Minimum 1 always.
Feral Liberation: While Bloodraging, all conditions are temporary, and you may mark 1 Stress to remove a condition.
Bloodstorm: Your maximum Ferocity increases to 10. You gain +1 damage for each Ferocity in your pool. Bloodied adversaries have disadvantage on attacks against you.
Butcher's Wake: While Bloodraging, when a Bloodied creature is defeated within Close range, you may immediately:
Move Close range
Make a melee weapon attack against another creature you can reach.