Blade Dancer
About this class
Steel and movement blend into performance as you claim the battlefield. You evade your enemies and show that battle can move to the rhythm of a dance.
Domains
Grace
Bone
Starting stats
Hope feature
Class features
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Can't Touch This
Grace and instinct guide your movements.
At the start of each session, roll a number of d4 equal to your Agility Proficiency.
You may add the results to your Evasion, or channel them into an Agility test.
Class items
Character questions
Background prompts
Connection prompts
Subclass cards
Printable via header menu
Offbeat
Foundation
SPELLCAST TRAIT: Agility
Feel the Beat: You maintain a pool of Momentum Dice that represents the rhythm of the fight turning in your favor.
The size of each die is determined by your Tier: d4 at Tier 1, d6 at Tier 2, d8 at Tier 3, and d10 at Tier 4.
Your pool can hold a maximum of four dice at any time.
Drop It Like It’s Hot: When you successfully hit an enemy with a melee attack, you may spend any number of Momentum Dice from your pool.
Roll the spent dice and add the results as additional physical damage to the attack
Oops!… I Did It Again: Each time an attack against you fails, add one Momentum Die to your pool, up to the maximum.
These dice remain stored until you choose to release them on a successful attack.
Offbeat
Specialization
Under Pressure: When you release two or more Momentum Dice as part of a successful attack, choose one of the following effects:
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Ignore one step of damage reduction applied to the attack, or
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Immediately reposition yourself within Very Close range without provoking reactions.
This represents a controlled surge of force rather than reckless overextension.
Offbeat
Mastery
The Final Countdown: Once per session, when your Momentum Dice pool is full, you may declare The Final Countdown.
The next time you hit with a melee attack:
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Spend all Momentum Dice in your pool,
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Choose one of those dice to double its result, and
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The attack’s damage cannot be reduced below Minor.
After resolving the attack, your Momentum Dice pool is cleared.
False Step
Foundation
SPELLCAST TRAIT: Agility
I Still Haven’t Found What I’m Looking For: When a creature misses a melee attack against you, you may spend 1 Hope to immediately attempt a Takedown against that creature.
Make a melee attack roll using Agility:
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On a success:
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The target is Knocked Prone,
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The target becomes temporarily Vulnerable, and
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The target marks 1 Stress.
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On a failure:
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The target marks 1 Stress.
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This reaction represents exploiting a moment of imbalance rather than brute force.
False Step
Specialization
Another One Bites the Dust: When you trigger False Step, the initial Takedown is made as a reaction roll using Agility.
After resolving the first Takedown, you may choose to extend the imbalance:
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Mark 1 Stress to immediately attempt an additional Takedown against a different enemy within Very Close range.
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This second attempt is also a reaction roll using Agility.
At Tier 4, you may mark an additional Stress to attempt a third Takedown against another different enemy within Very Close range.
Each target must be a different creature.
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On a success:
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The target is Knocked Prone,
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Becomes temporarily Vulnerable, and
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Marks 1 Stress.
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On a failure:
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The target marks 1 Stress.
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False Step
Mastery
Everybody Falls: Once per session, declare No One Stands Still.
Until the end of the scene:
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When a creature is Knocked Prone by your False Step or Chain Reaction, that creature cannot immediately remove the Prone condition.
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The first time that creature attempts to stand up, move, or make an attack while Prone, it marks 1 Stress.
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During this scene, the first additional Takedown you attempt as part of Chain Reaction does not require marking Stress.
This free Takedown does not increase the maximum number of targets you can affect.
Blade Dancer
Steel and movement blend into performance as you claim the battlefield. You evade your enemies and show that battle can move to the rhythm of a dance.
Domains
Grace + Bone
Starting Evasion
12
Starting Hit Points
6
Class Items
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Blade Dancer’s Hope Feature
Everybody Dance Now : Spend 3 Hope - With a defiant taunt, you pull every enemy toward you and dance between their blows. Gain +2 Evasion.
Class Features
Can't Touch This
Grace and instinct guide your movements. At the start of each session, roll a number of d4 equal to your Agility Proficiency. You may add the results to your Evasion, or channel them into an Agility test.
Blade Dancer Subclasses
Choose either the Offbeat or False Step subclass.
Offbeat
The Blade Dancer fights by listening, not striking. Every missed attack adds to a growing rhythm — a measure of timing, balance, and restrained violence. As ene
Spellcast Trait
Agility
Foundation Features
Feel the Beat: You maintain a pool of Momentum Dice that represents the rhythm of the fight turning in your favor.
The size of each die is determined by your Tier: d4 at Tier 1, d6 at Tier 2, d8 at Tier 3, and d10 at Tier 4.
Your pool can hold a maximum of four dice at any time.Drop It Like It’s Hot: When you successfully hit an enemy with a melee attack, you may spend any number of Momentum Dice from your pool.
Roll the spent dice and add the results as additional physical damage to the attackOops!… I Did It Again: Each time an attack against you fails, add one Momentum Die to your pool, up to the maximum.
These dice remain stored until you choose to release them on a successful attack.
Specialization Feature
Under Pressure: When you release two or more Momentum Dice as part of a successful attack, choose one of the following effects:
-
Ignore one step of damage reduction applied to the attack, or
-
Immediately reposition yourself within Very Close range without provoking reactions.
This represents a controlled surge of force rather than reckless overextension.
-
Mastery Feature
The Final Countdown: Once per session, when your Momentum Dice pool is full, you may declare The Final Countdown.
The next time you hit with a melee attack:-
Spend all Momentum Dice in your pool,
-
Choose one of those dice to double its result, and
-
The attack’s damage cannot be reduced below Minor.
After resolving the attack, your Momentum Dice pool is cleared.
-
False Step
A False Step Blade Dancer fights to unmake an opponent’s rhythm. Instead of striking for the kill, they exploit overextension and poor footing, turning missed a
Spellcast Trait
Agility
Foundation Features
I Still Haven’t Found What I’m Looking For: When a creature misses a melee attack against you, you may spend 1 Hope to immediately attempt a Takedown against that creature.
Make a melee attack roll using Agility:
-
On a success:
-
The target is Knocked Prone,
-
The target becomes temporarily Vulnerable, and
-
The target marks 1 Stress.
-
-
On a failure:
-
The target marks 1 Stress.
-
This reaction represents exploiting a moment of imbalance rather than brute force.
-
Specialization Feature
Another One Bites the Dust: When you trigger False Step, the initial Takedown is made as a reaction roll using Agility.
After resolving the first Takedown, you may choose to extend the imbalance:
-
Mark 1 Stress to immediately attempt an additional Takedown against a different enemy within Very Close range.
-
This second attempt is also a reaction roll using Agility.
At Tier 4, you may mark an additional Stress to attempt a third Takedown against another different enemy within Very Close range.
Each target must be a different creature.
-
On a success:
-
The target is Knocked Prone,
-
Becomes temporarily Vulnerable, and
-
Marks 1 Stress.
-
-
On a failure:
-
The target marks 1 Stress.
-
-
Mastery Feature
Everybody Falls: Once per session, declare No One Stands Still.
Until the end of the scene:-
When a creature is Knocked Prone by your False Step or Chain Reaction, that creature cannot immediately remove the Prone condition.
-
The first time that creature attempts to stand up, move, or make an attack while Prone, it marks 1 Stress.
-
During this scene, the first additional Takedown you attempt as part of Chain Reaction does not require marking Stress.
This free Takedown does not increase the maximum number of targets you can affect.
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Background Questions
Answer any of the following, or create your own.
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Connections
Ask one of the following, or improvise.
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Discussion
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