Sophie’s Brawler
About this class
Added a couple things.
– Switching between Brawler’s Strike and other weapons can be done by spending a Hope instead of Marking a Stress.
– Combo Die automatically increases each tier.
Included subclasses
Domains
Bone
Valor
Starting stats
Hope feature
Class features
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I am the weapon
Your barehanded attacks are as strong as any blade. You have a primary weapon called Brawler's Strike equipped while you have no other Active Weapons. It uses the trait of your choice, has Melee range, and deals d8+d6 physical damage using your Proficiency (both the d8 and d6 scale off your Proficiency). While this weapon is active, you gain a +1 bonus to your evasion. Additionally, you can Spend a Hope instead of Marking a Stress to switch between your Brawler's Strike and other weapons.
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Combo Strike
After rolling damage on a successful attack with a Melee weapon, you can Mark a Stress to start a combo strike. When you do, roll your Combo Die and note the result, then continue rolling your Combo Die until the result of your latest roll is lower than the roll that preceded it. You deal extra damage equal to the total of the rolled Combo Die results on this attack. The results can't be modified by any means.
Your Combo Die starts as a d4. Each tier it increases by one step.
Class items
- Hand wraps from a mentor or a book about your secret hobby.
Character questions
Background prompts
Connection prompts
Subclass cards
Printable via header menu
Martial Artist
Foundation
Inner Strength: Your Brawler's Strike can deal physical or magic damage, and you can wield magic weapons.
Precise Strike: When you succeed on a Melee weapon attack, you can Spend a Hope to make the target temporarily Hindered. While Hindered, the target gains a penalty to their damage thresholds equal to your tier.
Martial Artist
Specialization
Anticipate the Adversary: Attacks targeting you made by Hindered adversaries have disadvantage unless the adversary Marks a Stress to negate it. If they do and the attack misses, you can Gain a Hope or Clear a Stress.
Perilous Dodge: When you're targeted by an attack, you can Mark a Stress to gain a bonus to your evasion equal to your tier against that attack.
Martial Artist
Mastery
Ultimate Focus: Once per rest you can Spend Hope to focus yourself. You clear HP equal to half the number of Hope Spent and gain advantage on Reaction rolls until the end of the scene.
Limit Breaker: Once per rest, you can perform an unbelievable feat of athletic prowess, such as running across water, leaping between distant rooftops, or scaling a building without needing to roll. When you do, Gain a Hope and Clear a Stress.
Sophie’s Brawler
Added a couple things.
– Switching between Brawler’s Strike and other weapons can be done by spending a Hope instead of Marking a Stress.
– Combo Die automatically increases each tier.
Domains
Bone + Valor
Starting Evasion
10
Starting Hit Points
6
Class Items
- • Hand wraps from a mentor or a book about your secret hobby.
Sophie’s Brawler’s Hope Feature
Square Up : Spend 3 Hope to intimidate a target within Close range, making them temporarily Vulnerable.
Class Features
I am the weapon
Your barehanded attacks are as strong as any blade. You have a primary weapon called Brawler's Strike equipped while you have no other Active Weapons. It uses the trait of your choice, has Melee range, and deals d8+d6 physical damage using your Proficiency (both the d8 and d6 scale off your Proficiency). While this weapon is active, you gain a +1 bonus to your evasion. Additionally, you can Spend a Hope instead of Marking a Stress to switch between your Brawler's Strike and other weapons.
Combo Strike
After rolling damage on a successful attack with a Melee weapon, you can Mark a Stress to start a combo strike. When you do, roll your Combo Die and note the result, then continue rolling your Combo Die until the result of your latest roll is lower than the roll that preceded it. You deal extra damage equal to the total of the rolled Combo Die results on this attack. The results can't be modified by any means. Your Combo Die starts as a d4. Each tier it increases by one step.
Sophie’s Brawler Subclasses
Choose either the Martial Artist subclass.
Martial Artist
A martial artist without an extra resource to track.
Foundation Features
Inner Strength: Your Brawler's Strike can deal physical or magic damage, and you can wield magic weapons.
Precise Strike: When you succeed on a Melee weapon attack, you can Spend a Hope to make the target temporarily Hindered. While Hindered, the target gains a penalty to their damage thresholds equal to your tier.
Specialization Feature
Anticipate the Adversary: Attacks targeting you made by Hindered adversaries have disadvantage unless the adversary Marks a Stress to negate it. If they do and the attack misses, you can Gain a Hope or Clear a Stress.
Perilous Dodge: When you're targeted by an attack, you can Mark a Stress to gain a bonus to your evasion equal to your tier against that attack.
Mastery Feature
Ultimate Focus: Once per rest you can Spend Hope to focus yourself. You clear HP equal to half the number of Hope Spent and gain advantage on Reaction rolls until the end of the scene.
Limit Breaker: Once per rest, you can perform an unbelievable feat of athletic prowess, such as running across water, leaping between distant rooftops, or scaling a building without needing to roll. When you do, Gain a Hope and Clear a Stress.
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Background Questions
Answer any of the following, or create your own.
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Connections
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Discussion
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