Conqueror
About this class
For much of human history, humans have sought dominance over the land and over each other. You are the hand of such dominance, conquering strange lands in the name of a powerful lord. Those who stand beside you shall stand tall, and those who shall stand against you shall fall beneath your blade and the weight of history.
Domains
Grace
Valor
Starting stats
Hope feature
Class features
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Conquerors Ground
Mark a Stress to mark the area within Very Close range of your as your Conquerors Ground and put tokens on this feature equal to your Subclasses Spellcasting Trait. Whenever you take severe damage, remove a token from this card. Your Conqueror's Ground is lost if you remove the last token or if would leave your Conqueror's Ground. While your Conquerors Ground is active, you gain the following benefits.
. You and allies within your Conquerors Ground gain a bonus to their damage thresholds equal to your Spellcasting Trait.
. You cannot be moved against your will.
. Whenever an adversary within your Conquerors Ground would make you mark one or more Hit Points, you may remove a token from this card. If you do, they become temporarily Vulnerable. -
Voice of Lords
You may spend a Hope to gain advantage on Action Rolls to intimidate or act with authority.
Class items
- A symbol of your lord
- the broken blade of a once mighty sword
Character questions
Background prompts
- What lord do you serve? Why do you serve them?
- Do you faith in the right of power of your lord? Do you begin to doubt them? Have you always doubted them?
- In your path of conquest you have faced many terrors. Which was the greatest. How did it change you or your approach?
Connection prompts
- What reservations do you hold about my lord do you choose not to tell me?
- I protected you from a deadly threat once, what was it?
- For what reason are you and I fierce rivals?
Subclass cards
Printable via header menu
Orderbringer
Foundation
SPELLCAST TRAIT: Strength
Fortress Ground: While your Conquerors Ground is active, you and allies within your Conquerors Ground gain a +1 bonus to their Evasion.
Lords Wisdom: Once per rest, you may Help an Ally without spending a Hope.
Orderbringer
Specialization
Ground of Light: When you use your Conquerors Ground feature, you and allies within your Conquerors Ground may clear a Stress.
Orderbringer
Mastery
War Ground: You and allies within your Conquerers Ground gain a +2 to their attack rolls.
Fearbringer
Foundation
SPELLCAST TRAIT: Strength
Dreadful Ground: If you would deal damage to one or more adversaries within your Conquerors Ground, you may remove a token from Conquerors Ground. If you do, you add the result of your Fear die as a damage bonus.
Iron Will: You have advantage on Presence and Instinct Reaction Rolls.
Fearbringer
Specialization
Bloodied Grounds: Whenever you use Conquerors Ground to make an adversary vulnerable, they also mark a Hit Point.
Fearbringer
Mastery
Champion of Fear: Once per session, you may spend Fear from the GM's Fear pool rather than hope to activate Weather The Siege.
Conqueror
For much of human history, humans have sought dominance over the land and over each other. You are the hand of such dominance, conquering strange lands in the name of a powerful lord. Those who stand beside you shall stand tall, and those who shall stand against you shall fall beneath your blade and the weight of history.
Domains
Grace + Valor
Starting Evasion
9
Starting Hit Points
7
Class Items
- • A symbol of your lord
- • the broken blade of a once mighty sword
Conqueror’s Hope Feature
Weather the Siege : You and all allies within Very Close Range of you clear an Armor Slot
Class Features
Conquerors Ground
Mark a Stress to mark the area within Very Close range of your as your Conquerors Ground and put tokens on this feature equal to your Subclasses Spellcasting Trait. Whenever you take severe damage, remove a token from this card. Your Conqueror's Ground is lost if you remove the last token or if would leave your Conqueror's Ground. While your Conquerors Ground is active, you gain the following benefits. . You and allies within your Conquerors Ground gain a bonus to their damage thresholds equal to your Spellcasting Trait. . You cannot be moved against your will. . Whenever an adversary within your Conquerors Ground would make you mark one or more Hit Points, you may remove a token from this card. If you do, they become temporarily Vulnerable.
Voice of Lords
You may spend a Hope to gain advantage on Action Rolls to intimidate or act with authority.
Conqueror Subclasses
Choose either the Orderbringer or Fearbringer subclass.
Orderbringer
Bring order and protection to your allies and to the world around you.
Spellcast Trait
Strength
Foundation Features
Fortress Ground: While your Conquerors Ground is active, you and allies within your Conquerors Ground gain a +1 bonus to their Evasion.
Lords Wisdom: Once per rest, you may Help an Ally without spending a Hope.
Specialization Feature
Ground of Light: When you use your Conquerors Ground feature, you and allies within your Conquerors Ground may clear a Stress.
Mastery Feature
War Ground: You and allies within your Conquerers Ground gain a +2 to their attack rolls.
Fearbringer
Strike fear into the heart of your enemies as you bring dread and destruction through your Conquers.
Spellcast Trait
Strength
Foundation Features
Dreadful Ground: If you would deal damage to one or more adversaries within your Conquerors Ground, you may remove a token from Conquerors Ground. If you do, you add the result of your Fear die as a damage bonus.
Iron Will: You have advantage on Presence and Instinct Reaction Rolls.
Specialization Feature
Bloodied Grounds: Whenever you use Conquerors Ground to make an adversary vulnerable, they also mark a Hit Point.
Mastery Feature
Champion of Fear: Once per session, you may spend Fear from the GM's Fear pool rather than hope to activate Weather The Siege.
Background Questions
Answer any of the following, or create your own.
- • What lord do you serve? Why do you serve them?
- • Do you faith in the right of power of your lord? Do you begin to doubt them? Have you always doubted them?
- • In your path of conquest you have faced many terrors. Which was the greatest. How did it change you or your approach?
Connections
Ask one of the following, or improvise.
- • What reservations do you hold about my lord do you choose not to tell me?
- • I protected you from a deadly threat once, what was it?
- • For what reason are you and I fierce rivals?
Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.