Crusader
About this class
Crusaders are battle-forged zealots who endure the horrors of the world through divine strength. Tempered by war and guided by unwavering belief, a Crusader marches headlong into danger not for glory or favor, but for purpose. Whether they burn with righteous wrath or serve as a bastion against despair, Crusaders are equally capable of cutting down foes or standing firm when others falter. Even as the light dims, Crusaders remain resolute, defiant, and ready to rise again.
Domains
Blade
Splendor
Starting stats
Hope feature
Class features
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Bulwark of Faith
Once per rest, when you take Severe damage or make a Death Move, describe how you stand firm and radiate unwavering conviction to your allies. When you do, each ally within Close range gains advantage on their next action roll and clears 1 Stress.
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Radiance
Once per session, when you have at least 5 Hope and make an action roll, you can roll a d20 as your Hope die.
Class items
- A broken holy symbol
- A unique reliquary
Character questions
Background prompts
- What conviction carried you through your lowest moment, and do you still believe in it now?
- Who in your past held faith in you even when you lost faith in yourself?
- What part of yourself did you give up in the name of righteousness, and what remains in its place?
Connection prompts
- You witnessed me falter once. What did you see in me that made you believe I could still carry on?
- What about my faith do you find so fascinating?
- We first met on the battlefield but now stand as allies. What caused this?
Subclass cards
Printable via header menu
Aggressor
Foundation
SPELLCAST TRAIT: Strength
Aggressor
Specialization
Aggressor
Mastery
Banneret
Specialization
Banneret
Mastery
Templar
Foundation
SPELLCAST TRAIT: Strength
Templar
Specialization
Templar
Mastery
Crusader
Crusaders are battle-forged zealots who endure the horrors of the world through divine strength. Tempered by war and guided by unwavering belief, a Crusader marches headlong into danger not for glory or favor, but for purpose. Whether they burn with righteous wrath or serve as a bastion against despair, Crusaders are equally capable of cutting down foes or standing firm when others falter. Even as the light dims, Crusaders remain resolute, defiant, and ready to rise again.
Domains
Blade + Splendor
Starting Evasion
10
Starting Hit Points
6
Class Items
- • A broken holy symbol
- • A unique reliquary
Crusader’s Hope Feature
Stunning Blow : When you succeed with Hope on an attack roll, you can Spend 3 Hope to temporarily Stun the target. While Stunned, they can’t use reactions and can’t take any other actions until they clear this condition.
Class Features
Bulwark of Faith
Once per rest, when you take Severe damage or make a Death Move, describe how you stand firm and radiate unwavering conviction to your allies. When you do, each ally within Close range gains advantage on their next action roll and clears 1 Stress.
Radiance
Once per session, when you have at least 5 Hope and make an action roll, you can roll a d20 as your Hope die.
Crusader Subclasses
Choose either the Aggressor or Banneret subclass.
Aggressor
Play the Aggressor if you want to cleanse the wicked and purge foes with holy flame.
Spellcast Trait
Strength
Foundation Features
- Holy Lance: When you have an equipped weapon with a range of Melee or Very Close, you can wreathe it in fire. When you succeed on an attack roll with the weapon, you can spend a Hope to ignite it, dealing an extra 1d10 magic damage.
- Zealous Accusation: When you make a Presence Roll against someone who has committed injustice against you or your allies, you can add your Strength to the roll.
Specialization Feature
- Reap: When you use your “Holy Lance” feature, you can temporarily Burn the target. A target that is spotlighted while Burning must make a Reaction Roll (13). On a failure, they take 1d10 magic damage or mark a Stress as the flames further envelop their body. If the flames defeat the target, gain a Hope.
Mastery Feature
- Flame and Damnation: Once per rest, when you use your “Holy Lance” feature, you can choose to spend all your Hope, dealing an extra 1d12 magic damage for each Hope spent. If the attack defeats the target, nothing is left of them but a pile of smouldering ashes, and you can remove Fear from the GM’s Fear pool up to the adversary’s Tier.
Banneret
Play the Banneret if you want to be a martial who emboldens their allies against all odds.
Spellcast Trait
Presence
Foundation Features
- Inspiring Cry: When an ally within Close range fails with Fear, you can spend a Hope and describe how you raise their spirits. When you do, your ally can gain 1 Hope or clear 1 Stress.
- Rallying Cry: When you succeed with Hope on an attack roll, you can mark a Stress and yell a tactical order towards an ally within Close Range. When you do, that ally gains advantage on their next attack roll.
Specialization Feature
- Battle Heal: When an ally within Close range takes at least Major damage, you can mark a Stress to describe how you quickly come to their aid and tend to their wounds. When you do, they clear 1 Hit Point. You can’t heal the same target again this way until your next long rest.
Mastery Feature
- Zealous Speech: The range of your “Inspiring Cry” and “Rallying Cry” features increases to Far.
- Unshakable Leader: If you have no current uses of your “Bulwark of Faith” feature left, you can spend 1 Hope to use it again. The cost to use it this way increases by 1 Hope per additional use and resets back to 1 on a long rest.
Background Questions
Answer any of the following, or create your own.
- • What conviction carried you through your lowest moment, and do you still believe in it now?
- • Who in your past held faith in you even when you lost faith in yourself?
- • What part of yourself did you give up in the name of righteousness, and what remains in its place?
Connections
Ask one of the following, or improvise.
- • You witnessed me falter once. What did you see in me that made you believe I could still carry on?
- • What about my faith do you find so fascinating?
- • We first met on the battlefield but now stand as allies. What caused this?
Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.