Demon Slayer
About this class
Domains
Starting stats
Hope feature
Class features
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Color Changing katana
Chose a color for your katana:
Blue: Gain a +1 when rolling with agility.
Red: Gain a +1 when rolling with Strength.
Yellow: Gain a +1 to your evasion.
Indigo-grey: Gain a +1 to your damage.
White: Treat Melee range as very close when attacking.
Green: Gain a +1 to armor slots.
Purple: You have advantage on rolls that inflict poison.
Amber: Gain +1 to presence.
Turquoise: Gain a +1 to your instinct.
Pink: Gain a +1 to your finesse.
Lavender: Gain a +1 to your knowledge.
You only gain these features if you have a nichirin blade.
Class items
- Nichirin Blade, 50 of Rope, A Torch, basic Supplies, Minor Health Potion
Character questions
Background prompts
- Who is your master? And where are they now?
Connection prompts
- Why do you Slay Demons? How long have you been a Slayer?
Subclass cards
Printable via header menu
Water Breathing
Foundation
SPELLCAST TRAIT: Agility
Tranquility: If you are within very close range of one or more allies gain +1 to your Spellcast trait, in addition you can mark a Hope to choose an ally within very close range to gain +1 to their Spellcast trait until you aren't in range.
Water Breathing
Specialization
Calming Bond: Once per long rest, you may complement an ally if you do both of you gain 3 Hope/Fear.
Neutral: Twice per rest, You may Spend 2 Hope to swap the results on the Hope and Fear dice.
Water Breathing
Mastery
Calm Counter: When an ally within close range would be dealt damage, Once per long rest, Spend 2 hope to rush to their side and reduce incoming damage to 0.
Thunder Breathing
Foundation
Battery: When you roll with Hope instead of gaining a Hope you may gain a Charge dice. You can have a number of Charge dice equal to your proficiency; you may Spend any number of Charge die to add that many d6's to your next damage roll.
Lightning Step: Spend 2 Stress to move up to far range.
Thunder Breathing
Specialization
Lightning Step Prime: After you use lightning step if you attack an adversary, you may Spend a Stress to move up to far range and make an additional attack against a different adversary.
Over Charge: Gain a +1 to Proficiency.
Thunder Breathing
Mastery
Lightning Step Full Power: After you make an attack using Lightning Step Prime, Spend a Stress to move up to far range and make another attack even if you roll with fear.
Stored Power: Gain an additional Stress slot.
Demon Slayer
Domains
Breathing Techniques + Ability
Starting Evasion
11
Starting Hit Points
7
Class Items
- • Nichirin Blade, 50 of Rope, A Torch, basic Supplies, Minor Health Potion
Demon Slayer’s Hope Feature
10th form... : Spend 3 Hope, Gain advantage on the next 3 rolls using your spell cast trait Until your next rest.
Class Features
Color Changing katana
Chose a color for your katana: Blue: Gain a +1 when rolling with agility. Red: Gain a +1 when rolling with Strength. Yellow: Gain a +1 to your evasion. Indigo-grey: Gain a +1 to your damage. White: Treat Melee range as very close when attacking. Green: Gain a +1 to armor slots. Purple: You have advantage on rolls that inflict poison. Amber: Gain +1 to presence. Turquoise: Gain a +1 to your instinct. Pink: Gain a +1 to your finesse. Lavender: Gain a +1 to your knowledge. You only gain these features if you have a nichirin blade.
Demon Slayer Subclasses
Choose either the Water Breathing or Thunder Breathing subclass.
Water Breathing
Support and Damage
Spellcast Trait
Agility
Foundation Features
Tranquility: If you are within very close range of one or more allies gain +1 to your Spellcast trait, in addition you can mark a Hope to choose an ally within very close range to gain +1 to their Spellcast trait until you aren't in range.
Specialization Feature
Calming Bond: Once per long rest, you may complement an ally if you do both of you gain 3 Hope/Fear.
Neutral: Twice per rest, You may Spend 2 Hope to swap the results on the Hope and Fear dice.
Mastery Feature
Calm Counter: When an ally within close range would be dealt damage, Once per long rest, Spend 2 hope to rush to their side and reduce incoming damage to 0.
Thunder Breathing
Fast and High Damage
Foundation Features
Battery: When you roll with Hope instead of gaining a Hope you may gain a Charge dice. You can have a number of Charge dice equal to your proficiency; you may Spend any number of Charge die to add that many d6's to your next damage roll.
Lightning Step: Spend 2 Stress to move up to far range.
Specialization Feature
Lightning Step Prime: After you use lightning step if you attack an adversary, you may Spend a Stress to move up to far range and make an additional attack against a different adversary.
Over Charge: Gain a +1 to Proficiency.
Mastery Feature
Lightning Step Full Power: After you make an attack using Lightning Step Prime, Spend a Stress to move up to far range and make another attack even if you roll with fear.
Stored Power: Gain an additional Stress slot.
Background Questions
Answer any of the following, or create your own.
- • Who is your master? And where are they now?
Connections
Ask one of the following, or improvise.
- • Why do you Slay Demons? How long have you been a Slayer?
Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.