Devotee
About this class
Devotees are a dedicated body of clerics who wield divine power through prayer. They watch over their flocks, smite the heretics and bestow boons on their allies. The devotees commune with their deities and act as conduit for their will and their power.
While they are practitioners of divine magic, most of them are in top form. There is more than one way to honor one’s Deity.
Included subclasses
Starting stats
Hope feature
Class features
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Thaumaturge
At will, you can make your voice booming, light your eyes with divine power, create a divine halo around your head that sheds as much light as a torch or light and extinguish candles within Close range.
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Divine Grace
When you deal or receive damage, you can spend a Hope to add or substract 1D4 + your level to the damage.
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Say a Prayer
Mark 2 Stress to say a quick prayer to your deity then throw a D6 and look at the table below to see what happens.
1, 2 : You or an ally within very close range gain 2 hope.
3, 4 : You or an ally within very close range gain +3 to their next roll.
5, 6 : You or an ally within very close range clear 2 armor slots
Class items
- The symbol of your deity, beautiful craftmanship of gold and silver... but it's not yours
- The holy text of your deity, but with a heretical take on some of their teachings
Character questions
Background prompts
- How or why did you end up in your cult ?
- You look up to someone. Who are they, and why ?
- In a dark moment, your faith has held you together or instead crumbled. What was that moment ?
Connection prompts
- What is my biggest quality as a shepherd to this group, according to you ?
- What do you secretly think of my preaching ?
- Do you remember that time when I saved your life ?
Subclass cards
Printable via header menu
Preacher
Foundation
SPELLCAST TRAIT: Instinct
Elusive: You gain a +1 to your Evasion score.
Words of Faith: When you spend a Hope to help an ally, you can spend an extra Hope. Your ally gains a hope.
Preacher
Specialization
Circle of Healing: Once per long rest, you can wash an large area with healing magic. When you do, every ally within Close range clears 2 Hit points.
Words of Devotion: When you use Words of Faith, you also trigger Say a Prayer on that ally.
Preacher
Mastery
Grace Shared: You can use your Divine Grace to reduce damage taken by an ally within Close range.
Words of Clarity: When you use Words of Faith, the advantage die you use is a d8.
Confessor
Foundation
SPELLCAST TRAIT: Instinct
Sturdy: You gain a permanent hit point slot.
Thy Will Be Done: When you spend a Hope to add an Experience to an Action Roll that deals damage, it benefits from your Divine Grace for free.
Confessor
Specialization
Armor of Faith: Once per rest, when you or an ally within Very Close range marks their last Armor slot, they clear 2 Armor slots and gain a Hope.
Overbearing Grace: Your Divine Grace becomes 1D6 + your level.
Confessor
Mastery
Retribution of Grace: When you use Divine Grace to reduce damage taken, the attacker suffers as much magic damage as your Divine Grace stopped.
Personal Grace: Your Divine Grace becomes 1D8 + your level.
Devotee
Devotees are a dedicated body of clerics who wield divine power through prayer. They watch over their flocks, smite the heretics and bestow boons on their allies. The devotees commune with their deities and act as conduit for their will and their power.
While they are practitioners of divine magic, most of them are in top form. There is more than one way to honor one’s Deity.
Domains
Chalice + Sweat
Starting Evasion
10
Starting Hit Points
6
Class Items
- • The symbol of your deity, beautiful craftmanship of gold and silver... but it's not yours
- • The holy text of your deity, but with a heretical take on some of their teachings
Devotee’s Hope Feature
Divine Mandate : Spend 3 hope to plead your deity to intervene in your favour, removing one fear from the GM.
Class Features
Thaumaturge
At will, you can make your voice booming, light your eyes with divine power, create a divine halo around your head that sheds as much light as a torch or light and extinguish candles within Close range.
Divine Grace
When you deal or receive damage, you can spend a Hope to add or substract 1D4 + your level to the damage.
Say a Prayer
Mark 2 Stress to say a quick prayer to your deity then throw a D6 and look at the table below to see what happens. 1, 2 : You or an ally within very close range gain 2 hope. 3, 4 : You or an ally within very close range gain +3 to their next roll. 5, 6 : You or an ally within very close range clear 2 armor slots
Devotee Subclasses
Choose either the Preacher or Confessor subclass.
Preacher
You are concerned more about your optics and your flock than you are the actual will of your deity.
Spellcast Trait
Instinct
Foundation Features
Elusive: You gain a +1 to your Evasion score.
Words of Faith: When you spend a Hope to help an ally, you can spend an extra Hope. Your ally gains a hope.
Specialization Feature
Circle of Healing: Once per long rest, you can wash an large area with healing magic. When you do, every ally within Close range clears 2 Hit points.
Words of Devotion: When you use Words of Faith, you also trigger Say a Prayer on that ally.
Mastery Feature
Grace Shared: You can use your Divine Grace to reduce damage taken by an ally within Close range.
Words of Clarity: When you use Words of Faith, the advantage die you use is a d8.
Confessor
You make your deity's will happen.
Spellcast Trait
Instinct
Foundation Features
Sturdy: You gain a permanent hit point slot.
Thy Will Be Done: When you spend a Hope to add an Experience to an Action Roll that deals damage, it benefits from your Divine Grace for free.
Specialization Feature
Armor of Faith: Once per rest, when you or an ally within Very Close range marks their last Armor slot, they clear 2 Armor slots and gain a Hope.
Overbearing Grace: Your Divine Grace becomes 1D6 + your level.
Mastery Feature
Retribution of Grace: When you use Divine Grace to reduce damage taken, the attacker suffers as much magic damage as your Divine Grace stopped.
Personal Grace: Your Divine Grace becomes 1D8 + your level.
Background Questions
Answer any of the following, or create your own.
- • How or why did you end up in your cult ?
- • You look up to someone. Who are they, and why ?
- • In a dark moment, your faith has held you together or instead crumbled. What was that moment ?
Connections
Ask one of the following, or improvise.
- • What is my biggest quality as a shepherd to this group, according to you ?
- • What do you secretly think of my preaching ?
- • Do you remember that time when I saved your life ?
Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.