Elementalist
About this class
Elementalists have absolute control over one or more elements. They can manifest what they imagine, and although not the best learned or versatile of all casters, are very sought after for their combat prowess. However, there is much more to them than being simple magic artillery, and they are also famous for creating wonderful works of elemental art, helping build amazing pieces of architecture, and being cunning blademasters.
Domains
Starting stats
Hope feature
Class features
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Major Elementalism
You get the Control element card from the Elements domain for free. It does not count against your maximum Domain cards and you can not place it into your Vault.
In addition, you can perform subtle, harmless elemental effects at will. Such effects include, a puff of smoke, lighting or extinguishing a candle, create a refreshing breeze, filling a glass of water, moving pebbles, writing in the sand, etc.
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Elemental Consumption
When you mark any number of stress, place that many D4 on your character sheet, up to your Spellcast Trait. You can force a target within close range to make a reaction roll (13), and roll all the dice. The target takes the result as magic damage on a failure, and half as much on a success. You then clear all dice.
At the end of a session, clear all dice.
Class items
- A very simple robe symbolizing your passing of the tests or
- A memento of a terrible thing you had to do to earn / keep your spot
Character questions
Background prompts
- What did you have to do to prove yourself to your master ?
- What did you seek to harness the raw powers of creation for, and why have you not fulfilled your wish ?
- How have the elements shaped you back physically and mentally ?
Connection prompts
- Seeing me shape the elements inspires a strong emotion in you. What is it and why?
- In times of great need, why do you think you can count on me?
- Why did I seek you when I woke up screaming in the middle of the night?
Subclass cards
Printable via header menu
Elemental Magus
Foundation
SPELLCAST TRAIT: Agility
Elemental Effusion: Add an extra 1D6 to all damage you do, as you send motes of elemental power forward.
Greater Mastery: Once per rest, when you cast a spell, you can reduce its cost by 1 Hope, 1 Stress or 1 Hit Point.
Elemental Magus
Specialization
Improved Elemental Effusion: Elemental Effusion becomes 2D6
Greater Consumption: The difficulty of your Elemental Consumption becomes 15, and the damage dice become d6.
Elemental Magus
Mastery
Greater Elemental Effusion: Elemental Effusion becomes 3D6
Elemental deflection: You gain two extra armor slots.
Elemental Shaper
Foundation
SPELLCAST TRAIT: Finesse
Beautiful mind: Your mind is attuned to beauty and the ugly world has a lesser grip on it. Gain an additional stress slot.
Elemental inspiration: When you spend a Hope to Help an ally, you roll a d8 instead of a d6. On a result of 7 or 8, your ally clears a stress.
Elemental Shaper
Specialization
Hopeful Esthetics: You can choose an ally as a target for your Elemental Consumption. If you do, remove all dice to grant that ally half as many Hope (rounded down).
Elemental artistry: Once per long rest, when you have a few minutes of peace, you can shape the elements in an artistic way. You and every ally within close range clears a stress.
Elemental Shaper
Mastery
Greater elemental artistry: You can now use Elemental artistry once per rest.
Graceful casting: Once per rest, when you make a Spellcast Roll, you can reroll the Hope or Fear die and take the new result.
Elementalist
Elementalists have absolute control over one or more elements. They can manifest what they imagine, and although not the best learned or versatile of all casters, are very sought after for their combat prowess. However, there is much more to them than being simple magic artillery, and they are also famous for creating wonderful works of elemental art, helping build amazing pieces of architecture, and being cunning blademasters.
Domains
Elements + Blade domain
Starting Evasion
10
Starting Hit Points
6
Class Items
- • A very simple robe symbolizing your passing of the tests or
- • A memento of a terrible thing you had to do to earn / keep your spot
Elementalist’s Hope Feature
Elemental Affinity : Spend 3 Hope to grant yourself or one ally you can touch affinity to one element. Until the scene ends, the target can walk on and takes no damage from that element. They also deal 1D6 extra damage.
Class Features
Major Elementalism
You get the Control element card from the Elements domain for free. It does not count against your maximum Domain cards and you can not place it into your Vault. In addition, you can perform subtle, harmless elemental effects at will. Such effects include, a puff of smoke, lighting or extinguishing a candle, create a refreshing breeze, filling a glass of water, moving pebbles, writing in the sand, etc.
Elemental Consumption
When you mark any number of stress, place that many D4 on your character sheet, up to your Spellcast Trait. You can force a target within close range to make a reaction roll (13), and roll all the dice. The target takes the result as magic damage on a failure, and half as much on a success. You then clear all dice. At the end of a session, clear all dice.
Elementalist Subclasses
Choose either the Elemental Magus or Elemental Shaper subclass.
Elemental Magus
Master the destructive side of the elements and its raw power.
Spellcast Trait
Agility
Foundation Features
Elemental Effusion: Add an extra 1D6 to all damage you do, as you send motes of elemental power forward.
Greater Mastery: Once per rest, when you cast a spell, you can reduce its cost by 1 Hope, 1 Stress or 1 Hit Point.
Specialization Feature
Improved Elemental Effusion: Elemental Effusion becomes 2D6
Greater Consumption: The difficulty of your Elemental Consumption becomes 15, and the damage dice become d6.
Mastery Feature
Greater Elemental Effusion: Elemental Effusion becomes 3D6
Elemental deflection: You gain two extra armor slots.
Elemental Shaper
Master the beautiful and artistic side of the elements and its more subtle power.
Spellcast Trait
Finesse
Foundation Features
Beautiful mind: Your mind is attuned to beauty and the ugly world has a lesser grip on it. Gain an additional stress slot.
Elemental inspiration: When you spend a Hope to Help an ally, you roll a d8 instead of a d6. On a result of 7 or 8, your ally clears a stress.
Specialization Feature
Hopeful Esthetics: You can choose an ally as a target for your Elemental Consumption. If you do, remove all dice to grant that ally half as many Hope (rounded down).
Elemental artistry: Once per long rest, when you have a few minutes of peace, you can shape the elements in an artistic way. You and every ally within close range clears a stress.
Mastery Feature
Greater elemental artistry: You can now use Elemental artistry once per rest.
Graceful casting: Once per rest, when you make a Spellcast Roll, you can reroll the Hope or Fear die and take the new result.
Background Questions
Answer any of the following, or create your own.
- • What did you have to do to prove yourself to your master ?
- • What did you seek to harness the raw powers of creation for, and why have you not fulfilled your wish ?
- • How have the elements shaped you back physically and mentally ?
Connections
Ask one of the following, or improvise.
- • Seeing me shape the elements inspires a strong emotion in you. What is it and why?
- • In times of great need, why do you think you can count on me?
- • Why did I seek you when I woke up screaming in the middle of the night?
Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.