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About this class

The Fated is a person chosen by fate, destiny, or what-have-you, to go out in the world to take on a specific calling. Fate tends to imbue the Fated with power in order to tackle the difficulties. Yet it is not an easy road to walk. The path is filled with many challenges, and it takes someone with a real drive, cunning, and strength to make it though. However, Fated people are determined to fight, and move forward. They intend to prove that fate made the right choice in trusting them. But one cannot walk through life on fate alone. And as much as facing down monsters, and challenges is part of a journey, so is making connections that last a lifetime.

Domains

Core domain
Bone
Homebrew domain

Starting stats

Evasion
12
Hit points
5

Hope feature

Fated Power
Spend 3 Hope. You, and all your allies, may add a level of Proficiency to your next successful attack.

Class features

  • Immortal Skill

    Mark a Stress to turn any action roll into a roll using your Spellcast trait.

  • Immortal Soul

    You may Spend a Hope to Clear 1 Hit Point a number of times per rest equal to your Spellcast Trait.

  • Immortal Power

    Add your Spellcast trait to damage rolls.

Class items

  • A passage of a prophecy
  • A good luck charm

Character questions

Background prompts

  1. At what age did you learn you were destined for something greater?
  2. Did you stand out in your hometown, or did you fit it?
  3. Do you feel honored to be chosen?

Connection prompts

  1. You know at least a little bit of the destiny I’m supposed to seek. What should I look out for?
  2. What feat did you witness me accomplish that made you feel reassured that I was the right choice for the job?
  3. Do you see me as a person, or merely as “a plaything of the gods”?

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.