Gambler
About this class
As a gambler, you know how to calculate the odds, and also how to tip the odds in your favor.
Included subclasses
Domains
Grace
Starting stats
Hope feature
Class features
-
Trick Up Your Sleeve
Once per rest, after a duality roll you can swap your Fear and Hope dice (potentially turning a Success with Fear into a Success with Hope, etc.)
Class items
- A set of dice or a deck of playing cards
Character questions
Background prompts
- Who taught you how to gamble?
- Do you believe in playing fair or do you prefer to cheat?
- What was your biggest win or loss?
Connection prompts
- What do I owe you because of a bet that I lost?
- When did you save me when I was attacked for winning (or cheating)?
- Do you approve of my choice of games?
Subclass cards
Printable via header menu
Card Shark
Foundation
SPELLCAST TRAIT: Finesse
Card Shark
Specialization
Card Shark
Mastery
Card Counter
Foundation
SPELLCAST TRAIT: Finesse
Card Counter
Specialization
Card Counter
Mastery
Gambler
As a gambler, you know how to calculate the odds, and also how to tip the odds in your favor.
Domains
Grace + Luck
Starting Evasion
11
Starting Hit Points
6
Class Items
- • A set of dice or a deck of playing cards
Gambler’s Hope Feature
Jackpot : Spend three hope before making a duality roll. If the roll succeeds, it is a critical success.
Class Features
Trick Up Your Sleeve
Once per rest, after a duality roll you can swap your Fear and Hope dice (potentially turning a Success with Fear into a Success with Hope, etc.)
Gambler Subclasses
Choose either the Card Shark or Card Counter subclass.
Card Shark
Play the Card Shark if you want to constantly push your luck for big advantages
Spellcast Trait
Finesse
Foundation Features
- Pick a Card: Before an action roll, if you have open spots in your loadout, you can swap one card from your vault without paying the Stress cost. The card must be drawn randomly from the available cards in your vault. You can not choose a different action after seeing which card was drawn.
Specialization Feature
- Marked Card: Once per long rest, choose one of your Luck Domain Cards and place a marker on that card. When you Pick a Card, you can select the marked card instead of drawing randomly, but then remove the mark from the card. (The card can still be drawn randomly without removing the mark.)
Mastery Feature
- Tip The Scales: When you Pick a Card, you can draw two Luck Domain cards and choose the one you want
Card Counter
Play the Card Counter if you always want a large set of tricks to play
Spellcast Trait
Finesse
Foundation Features
- Counting Cards: Your maximum loadout increases by your tier (so you can hold 6 cards in your loadout at level 1, 7 cards and levels 2-4, etc) The Deck is Heating Up: Increase your Evasion by one point for every open slot in your loadout.
Specialization Feature
- Ace Up Your Sleeve: Take an additional Luck domain card of your level or lower. On Tilt: Increase your damage by one point for every open slot in your loadout.
Mastery Feature
- Counting Multiple Decks: Take an additional Luck domain card of your level or lower. Calling Your Bluff: Increase your attack rolls for half the open slots in your loadout.
Background Questions
Answer any of the following, or create your own.
- • Who taught you how to gamble?
- • Do you believe in playing fair or do you prefer to cheat?
- • What was your biggest win or loss?
Connections
Ask one of the following, or improvise.
- • What do I owe you because of a bet that I lost?
- • When did you save me when I was attacked for winning (or cheating)?
- • Do you approve of my choice of games?
Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.