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Harbinger of the Last Reaping

Classes Designed by Kevynn Villatoro • Art by AI

About this class

Grim Harvesters are supernatural hunters and wardens who walk the boundary between life and death. Combining the instincts and tracking prowess of a Ranger with the rites and protective magic of a Cleric, they pursue unnatural threats, investigate disturbances of the dead, and protect those whose time has not yet come.
Grim Harvesters believe death is part of a greater cycle rather than an enemy to be defeated. They are equally capable of tracking a restless spirit through the wilderness, standing between an ally and an untimely death, or hunting a creature that has disturbed the natural order. Their magic manifests through spectral signs of the harvest—pale lantern light, withered grain, grave soil, black feathers, ghostly roots, and the cold glow of the moon.
In combat, Grim Harvesters favor mobility, precision, supernatural awareness, and selective support rather than brute force. Their Domains determine how they fulfill their duty: some become relentless hunters of those who evade the final harvest, while others devote themselves to guiding the departed and preserving the cycle of life, death, and renewal.

Domains

Starting stats

Evasion
10
Hit points
6

Hope feature

The Cycle Endures
Spend 3 Hope when you or an ally within Close range would mark one or more Hit Points. Reduce the damage by one threshold. Then, choose one: the protected creature clears 1 Stress, or you gain advantage on your next action roll against the adversary that caused the damage.

Class features

  • Harvester’s Instinct

    When you make an Instinct Roll to track a creature, investigate a death, identify signs of supernatural activity, or navigate an area touched by death, you may spend 1 Hope to gain advantage on the roll.
    When you succeed with Hope, you may ask the GM one additional question about what you discover.

  • Between Life and Death

    You have learned to recognize the moment when a creature stands at the threshold between life and death.
    Once per scene, when you or an ally within Close range marks one or more Hit Points and might die, you may mark 1 Stress to reduce the damage taken by 1d6 + your Proficiency.
    If this prevents the creature from marking a Hit Point, you may gain 1 Hope.

  • Reaper’s Training

    You are trained to fight with the traditional weapons of the harvest.
    When wielding a sickle, scythe, bow, or similar weapon appropriate to your character, you may use Instinct for the attack roll.
    Once per rest, when you succeed on an attack with one of these weapons, you may reroll one of the weapon’s damage dice and use the higher result.

Class items

  • Soul Lantern
  • Oil flask
  • Oil flask
  • Oil flask
  • A weathered journal with recording of soul names
  • An Enoch harvest charm woven from dried wheat, black thread, and corn husk

Character questions

Background prompts

  1. The first time you saw your Grim, someone was about to die. Who were they, and what did you do when you realized the omen was meant for them?
  2. You were taught that death is only one part of the eternal harvest. Who taught you this lesson, and what happened that made you question it?
  3. There is one soul you believe was taken before their proper time. Who were they, and what would you sacrifice to set that wrong right?

Connection prompts

  1. I once saw an omen that suggested one of you would die soon. Which of you was it, and why have I never told you?
  2. My Grim once protected one of you without being commanded. Who were you, and why does that event trouble me?
  3. One of you helped me lay a restless soul to peace when I could not do it alone. Who was the spirit, and what did we learn about each other during the rite?

Discussion

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