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Hellknight (v1.2)

Classes Designed by ExploringtheBuild • Art by Rogier van de Beek

About this class

Unleash the powers of the Hells as a Hellknight! Hellknights are the embodiment of Law and Order. Employing the powers of Hell in the effort to combat Chaos on the mortal plane, they do not care about Good or Evil. Morality is second to the duty of a Hellknight. Armigers stand as the rank-and-file troops of an Order, enforcing the Order’s will upon an area like an iron fist. Signifers are spellcasters of the Orders, utilizing darker magics as means to an end. Those who walk the path of the Hellknight take on the burden of unflinching order. They are the ones who must tread the line of morality. They are the ones who must take action, no matter how dire or grotesque. They do so, because, they are the only ones with the will to do what it takes to purge Chaos from the mortal realm.

Domains

Core domain
Valor
Core domain
Arcana

Starting stats

Evasion
9
Hit points
7

Hope feature

Aura of Hellfire
Spend 3 Hope to force all adversaries within Close range of you to Mark a Stress

Class features

  • Rekindle Hope

    You gain the following downtime moves:
    During a Short Rest you may spend a Downtime move to clear one of your crossed out Hope Slots. This may not clear a Hope slot that was crossed out from receiving a scar.
    During a Long Rest you may spend a Downtime move to clear all of your crossed out Hope Slots. This may not clear Hope slots that were crossed out from receiving a scar.

  • Smite Chaos

    When you make an attack against an adversary you may cross out one of your Hope slots. If you do, treat the attack as a success with Fear without rolling the duality dice and the attack deals double damage. While a Hope slot is crossed out from this feature it may not be used to store Hope.

  • Drain Hope

    You may (with permission) spend Hope on your Hope features using Allies hope instead of your own. To do so, the ally who's Hope you are spending must be within Close range.

Class items

  • An icon displaying a rune from one of the Hells OR a rod of pure iron.

Character questions

Background prompts

  1. What is a value you hold that your order would shun?
  2. How old were you when you joined your order?
  3. How did you react when you faced your first fiend?

Connection prompts

  1. Why do I turn a blind eye to your actions?
  2. What pact did you choose to make with me?
  3. What was the moment when I most terrified you?

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.