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Armiger • Signifer

Subclasses Designed by ExploringtheBuild

About these subclasses

Hellknight subclasses of the Armiger and Signifer.

Subclass details

Armiger

Armiger

Spell trait: Strength

Smite Chaos and enforce your will onto the Battlefield!

Foundation
Tier 1

Hardy: Gain an additional Hit Point.

Armiger Training: Your weapon attack rolls may deal Physical or Magic damage. Additionally, you deal bonus damage on your weapon damage rolls equal to the number of Fear the GM has.

Specialization
Tier 2

Conditioning: Gain an additional Stress slot.

Enhanced Smite: When you use your Smite Chaos class feature, the target must Mark an Additional Hit Point and you may clear a Stress

Mastery
Tier 3

Durable: Gain a bonus to your Damage Thresholds equal to your level.

Avatar of Law: Mark 2 Stress and describe how you transform into an Avatar of Law. While transformed whenever you succeed on an Attack Roll or Spellcast roll against an adversary you may choose to spend any amount of Hope. If you do, the GM must lose 1 Fear for each Hope spent. This transformation ends when you have all Stress Marked, take Severe damage, or the scene ends.

Signifer

Signifer

Spell trait: Presence

Brand your adversaries before casting Hellfire down upon them!

Foundation
Tier 1

Infernal Brand: Spend 2 Hope to temporarily Brand a target within Far Range. While Branded your Proficiency is increased by 1 when you make a successful Attack Roll against the target. You may have only one Brand active at a time.

Signifer Mask: You have advantage on action rolls to intimidate or deceive others.

Specialization
Tier 2

Hellfire Spellcasting: You ignite the Hellfire within you to improve your spellcasting at the cost of your on Vigor. When you make a Spellcast Roll you may Mark a Stress Point to gain a plus 4 bonus to the Roll.

Mastery
Tier 3

Open the Gate: You focus your power into prying open a gate to the Hells and unleash the horrors of the Lower Planes onto those around you. Once per Long Rest, you can deal d20 Magic damage to the target of your Brand and spend up to 6 Hope. For each Hope spent deal an additional d20 damage and each creature within Close Range of them.

Printable cards

Foundation / Specialization / Mastery
Armiger
Hellknight (v1.2)

Armiger

Foundation

SPELLCAST TRAIT: Strength

Hardy: Gain an additional Hit Point.

Armiger Training: Your weapon attack rolls may deal Physical or Magic damage. Additionally, you deal bonus damage on your weapon damage rolls equal to the number of Fear the GM has.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Armiger
Hellknight (v1.2)

Armiger

Specialization

Conditioning: Gain an additional Stress slot.

Enhanced Smite: When you use your Smite Chaos class feature, the target must Mark an Additional Hit Point and you may clear a Stress

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Armiger
Hellknight (v1.2)

Armiger

Mastery

Durable: Gain a bonus to your Damage Thresholds equal to your level.

Avatar of Law: Mark 2 Stress and describe how you transform into an Avatar of Law. While transformed whenever you succeed on an Attack Roll or Spellcast roll against an adversary you may choose to spend any amount of Hope. If you do, the GM must lose 1 Fear for each Hope spent. This transformation ends when you have all Stress Marked, take Severe damage, or the scene ends.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Signifer
Hellknight (v1.2)

Signifer

Foundation

SPELLCAST TRAIT: Presence

Infernal Brand: Spend 2 Hope to temporarily Brand a target within Far Range. While Branded your Proficiency is increased by 1 when you make a successful Attack Roll against the target. You may have only one Brand active at a time.

Signifer Mask: You have advantage on action rolls to intimidate or deceive others.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Signifer
Hellknight (v1.2)

Signifer

Specialization

Hellfire Spellcasting: You ignite the Hellfire within you to improve your spellcasting at the cost of your on Vigor. When you make a Spellcast Roll you may Mark a Stress Point to gain a plus 4 bonus to the Roll.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Signifer
Hellknight (v1.2)

Signifer

Mastery

Open the Gate: You focus your power into prying open a gate to the Hells and unleash the horrors of the Lower Planes onto those around you. Once per Long Rest, you can deal d20 Magic damage to the target of your Brand and spend up to 6 Hope. For each Hope spent deal an additional d20 damage and each creature within Close Range of them.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

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