Armiger
Spell trait: StrengthSmite Chaos and enforce your will onto the Battlefield!
Hardy: Gain an additional Hit Point.
Armiger Training: Your weapon attack rolls may deal Physical or Magic damage. Additionally, you deal bonus damage on your weapon damage rolls equal to the number of Fear the GM has.
Conditioning: Gain an additional Stress slot.
Enhanced Smite: When you use your Smite Chaos class feature, the target must Mark an Additional Hit Point and you may clear a Stress
Durable: Gain a bonus to your Damage Thresholds equal to your level.
Avatar of Law: Mark 2 Stress and describe how you transform into an Avatar of Law. While transformed whenever you succeed on an Attack Roll or Spellcast roll against an adversary you may choose to spend any amount of Hope. If you do, the GM must lose 1 Fear for each Hope spent. This transformation ends when you have all Stress Marked, take Severe damage, or the scene ends.
