Hemovain
About this class
I really enjoyed the first version of the Bloodhunter Order of the Lycan subclass that played around with the idea of giving a player a transformation as part of a class design. I actually think the newer version of this subclass is way less interesting than the one where you got a transformation as part of the class design. So I decided to make a blood domain based class that focused on the “blood curses” that give them a transformation card and increased social abilities with monstrous consequences. A social predator who feeds on desire, emotion, and vitality. Play the Hemovain if you want to embrace a monstrous transformation, manipulate primal desires, and prey upon the vulnerable. The subclasses explore obtaining the Vampire transformation, a custom Siren transformation from the beginning of the game. I will link that transformation here: https://heartofdaggers.com/homebrew/transformations/siren-3/
Domains
Grace
Starting stats
Hope feature
Class features
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Pheromonal Command
When a creature within Very Close range becomes Vulnerable or Bloodied (at half its HP or fewer), you can mark a Stress to force it to make a Reaction Roll (13). On a failure, choose one command below. The creature follows the command until the end of its next Spotlight.
Approach: The creature moves up to Very Close range toward you.
Flee: The creature moves up to Far range away from you.
Drop: The creature drops one object it is holding.
Stop: The creature cannot move until the end of its next Spotlight.
Kneel: The creature falls Prone.
Stay: The creature cannot willingly move farther from its current position.
Speak: The creature answers one simple question truthfully, to the best of its knowledge.A command cannot directly cause a creature to harm itself or another creature.
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Sanguine Instinct
You can sense the presence of creatures within Very Close range that are Vulnerable, Bloodied, or have 1 HP remaining.
Class items
- A keepsake from your first supernatural hunt.
- An object tied to the person you were before your transformation.
Character questions
Background prompts
Connection prompts
Subclass cards
Printable via header menu
Path of the Siren
Foundation
SPELLCAST TRAIT: Presence
Siren's Call: You gain the Siren Transformation card.
Enchanting Voice: When you make a Presence Roll, you can mark a Stress to gain Advantage on the roll.
Path of the Siren
Specialization
Alluring Scales: When a creature within Close range fails a Reaction Roll, you can move it up to Very Close range toward you. Adversaries moved this way mark a stress.
Drowning Chorus: Spend 2 Hope to cause all Charmed or Enraptured creatures within Very Close range to become temporarily Deafened. While Deafened, you are unable to hear, and suffer disadvantage on Reaction Rolls.
Path of the Siren
Mastery
Captive Audience: When you make a creature Enraptured, you can choose up to three additional creatures within Very Close range of it. Each target must succeed on a Reaction Roll (15) or become temporarily Enraptured by you.
Toxic Fascination: If an adversary is Charmed or Enraptured during its Spotlight, it must mark a Stress.
Path of the Vampire
Foundation
SPELLCAST TRAIT: Presence
Embrace the Vampire: You gain the Vampire Transformation card.
Bloodthirst: Your Fangs deal d8 damage instead of d6. When you use Feed, you can mark an additional Stress to also clear 1 HP.
Path of the Vampire
Specialization
Bloodbound: When you spend a Feed token before making an Action Roll, you can also gain Advantage on the Roll.
Mistform: When you mark your last HP, you can mark a Stress to transform into a group of bats, spiders, or other tiny creatures with 1 HP. While in this form, you can move up to Far range and cannot make action rolls that require your normal form. You return to your normal form if you clear an HP or at the end of your next Spotlight.
Path of the Vampire
Mastery
Hemophilia: When you Feed on a creature, it becomes temporarily Charmed by you.
Lord of the Night: You can spend up to 3 Feed tokens instead of 1. For each additional token spent, choose one:
Savage: Your Fangs can reroll damage dice that roll a 1 or 2.
Regenerate: Clear 1 HP.
Dominate: Trigger your Pheromonal Command against all valid targets within Very Close range of you.
Hemovain
I really enjoyed the first version of the Bloodhunter Order of the Lycan subclass that played around with the idea of giving a player a transformation as part of a class design. I actually think the newer version of this subclass is way less interesting than the one where you got a transformation as part of the class design. So I decided to make a blood domain based class that focused on the “blood curses” that give them a transformation card and increased social abilities with monstrous consequences. A social predator who feeds on desire, emotion, and vitality. Play the Hemovain if you want to embrace a monstrous transformation, manipulate primal desires, and prey upon the vulnerable. The subclasses explore obtaining the Vampire transformation, a custom Siren transformation from the beginning of the game. I will link that transformation here: https://heartofdaggers.com/homebrew/transformations/siren-3/
Domains
Grace + Blood (07/09/26)
Starting Evasion
12
Starting Hit Points
6
Class Items
- • A keepsake from your first supernatural hunt.
- • An object tied to the person you were before your transformation.
Hemovain’s Hope Feature
Supernatural Resilience : Spend 3 Hope when you would mark 2 or more HP from an attack to reduce the amount marked to 1 instead.
Class Features
Pheromonal Command
When a creature within Very Close range becomes Vulnerable or Bloodied (at half its HP or fewer), you can mark a Stress to force it to make a Reaction Roll (13). On a failure, choose one command below. The creature follows the command until the end of its next Spotlight. Approach: The creature moves up to Very Close range toward you. Flee: The creature moves up to Far range away from you. Drop: The creature drops one object it is holding. Stop: The creature cannot move until the end of its next Spotlight. Kneel: The creature falls Prone. Stay: The creature cannot willingly move farther from its current position. Speak: The creature answers one simple question truthfully, to the best of its knowledge. A command cannot directly cause a creature to harm itself or another creature.
Sanguine Instinct
You can sense the presence of creatures within Very Close range that are Vulnerable, Bloodied, or have 1 HP remaining.
Hemovain Subclasses
Choose either the Path of the Siren or Path of the Vampire subclass.
Path of the Siren
Seductive predators who use supernatural beauty, song, and presence to enthrall their prey.
Spellcast Trait
Presence
Foundation Features
Siren's Call: You gain the Siren Transformation card.
Enchanting Voice: When you make a Presence Roll, you can mark a Stress to gain Advantage on the roll.
Specialization Feature
Alluring Scales: When a creature within Close range fails a Reaction Roll, you can move it up to Very Close range toward you. Adversaries moved this way mark a stress.
Drowning Chorus: Spend 2 Hope to cause all Charmed or Enraptured creatures within Very Close range to become temporarily Deafened. While Deafened, you are unable to hear, and suffer disadvantage on Reaction Rolls.
Mastery Feature
Captive Audience: When you make a creature Enraptured, you can choose up to three additional creatures within Very Close range of it. Each target must succeed on a Reaction Roll (15) or become temporarily Enraptured by you.
Toxic Fascination: If an adversary is Charmed or Enraptured during its Spotlight, it must mark a Stress.
Path of the Vampire
Predatory immortals who feed on blood to sustain their supernatural power.
Spellcast Trait
Presence
Foundation Features
Embrace the Vampire: You gain the Vampire Transformation card.
Bloodthirst: Your Fangs deal d8 damage instead of d6. When you use Feed, you can mark an additional Stress to also clear 1 HP.
Specialization Feature
Bloodbound: When you spend a Feed token before making an Action Roll, you can also gain Advantage on the Roll.
Mistform: When you mark your last HP, you can mark a Stress to transform into a group of bats, spiders, or other tiny creatures with 1 HP. While in this form, you can move up to Far range and cannot make action rolls that require your normal form. You return to your normal form if you clear an HP or at the end of your next Spotlight.
Mastery Feature
Hemophilia: When you Feed on a creature, it becomes temporarily Charmed by you.
Lord of the Night: You can spend up to 3 Feed tokens instead of 1. For each additional token spent, choose one:
Savage: Your Fangs can reroll damage dice that roll a 1 or 2.
Regenerate: Clear 1 HP.
Dominate: Trigger your Pheromonal Command against all valid targets within Very Close range of you.
Background Questions
Answer any of the following, or create your own.
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Connections
Ask one of the following, or improvise.
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Discussion
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