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Path of the Siren • Path of the Vampire

About these subclasses

Path of the Siren focuses on social manipulation, supernatural allure, and controlling the battlefield through fascination. Choose it for a Hemovain who wants to draw creatures closer, overwhelm groups with Enraptured conditions, and punish enemies who become captivated. Path of the Vampire focuses on predation, blood-fueled resilience, and turning Feed into a versatile combat resource. Choose it for a more aggressive Hemovain who wants stronger Fangs, evasive survival tools, and the ability to dominate vulnerable enemies through Pheromonal Command. The Siren is a custom made transformation I will link: https://heartofdaggers.com/homebrew/transformations/siren-3/

Designed for class

Hemovain
Homebrew class
Hemovain
Path of the Siren

Path of the Siren

Spellcast Trait: Presence

Seductive predators who use supernatural beauty, song, and presence to enthrall their prey.

Foundation

Siren's Call: You gain the Siren Transformation card.

Enchanting Voice: When you make a Presence Roll, you can mark a Stress to gain Advantage on the roll.

Specialization

Alluring Scales: When a creature within Close range fails a Reaction Roll, you can move it up to Very Close range toward you. Adversaries moved this way mark a stress.

Drowning Chorus: Spend 2 Hope to cause all Charmed or Enraptured creatures within Very Close range to become temporarily Deafened. While Deafened, you are unable to hear, and suffer disadvantage on Reaction Rolls.

Mastery

Captive Audience: When you make a creature Enraptured, you can choose up to three additional creatures within Very Close range of it. Each target must succeed on a Reaction Roll (15) or become temporarily Enraptured by you.

Toxic Fascination: If an adversary is Charmed or Enraptured during its Spotlight, it must mark a Stress.

Path of the Vampire

Path of the Vampire

Spellcast Trait: Presence

Predatory immortals who feed on blood to sustain their supernatural power.

Foundation

Embrace the Vampire: You gain the Vampire Transformation card.

Bloodthirst: Your Fangs deal d8 damage instead of d6. When you use Feed, you can mark an additional Stress to also clear 1 HP.

Specialization

Bloodbound: When you spend a Feed token before making an Action Roll, you can also gain Advantage on the Roll.

Mistform: When you mark your last HP, you can mark a Stress to transform into a group of bats, spiders, or other tiny creatures with 1 HP. While in this form, you can move up to Far range and cannot make action rolls that require your normal form. You return to your normal form if you clear an HP or at the end of your next Spotlight.

Mastery

Hemophilia: When you Feed on a creature, it becomes temporarily Charmed by you.

Lord of the Night: You can spend up to 3 Feed tokens instead of 1. For each additional token spent, choose one:

  • Savage: Your Fangs can reroll damage dice that roll a 1 or 2.

  • Regenerate: Clear 1 HP.

  • Dominate: Trigger your Pheromonal Command against all valid targets within Very Close range of you.

Printable cards

Foundation / Specialization / Mastery
Grace domain icon
Path of the Siren
Hemovain

Path of the Siren

Foundation

SPELLCAST TRAIT: Presence

Siren's Call: You gain the Siren Transformation card.

Enchanting Voice: When you make a Presence Roll, you can mark a Stress to gain Advantage on the roll.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Grace domain icon
Path of the Siren
Hemovain

Path of the Siren

Specialization

Alluring Scales: When a creature within Close range fails a Reaction Roll, you can move it up to Very Close range toward you. Adversaries moved this way mark a stress.

Drowning Chorus: Spend 2 Hope to cause all Charmed or Enraptured creatures within Very Close range to become temporarily Deafened. While Deafened, you are unable to hear, and suffer disadvantage on Reaction Rolls.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Grace domain icon
Path of the Siren
Hemovain

Path of the Siren

Mastery

Captive Audience: When you make a creature Enraptured, you can choose up to three additional creatures within Very Close range of it. Each target must succeed on a Reaction Roll (15) or become temporarily Enraptured by you.

Toxic Fascination: If an adversary is Charmed or Enraptured during its Spotlight, it must mark a Stress.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Grace domain icon
Path of the Vampire
Hemovain

Path of the Vampire

Foundation

SPELLCAST TRAIT: Presence

Embrace the Vampire: You gain the Vampire Transformation card.

Bloodthirst: Your Fangs deal d8 damage instead of d6. When you use Feed, you can mark an additional Stress to also clear 1 HP.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Grace domain icon
Path of the Vampire
Hemovain

Path of the Vampire

Specialization

Bloodbound: When you spend a Feed token before making an Action Roll, you can also gain Advantage on the Roll.

Mistform: When you mark your last HP, you can mark a Stress to transform into a group of bats, spiders, or other tiny creatures with 1 HP. While in this form, you can move up to Far range and cannot make action rolls that require your normal form. You return to your normal form if you clear an HP or at the end of your next Spotlight.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Grace domain icon
Path of the Vampire
Hemovain

Path of the Vampire

Mastery

Hemophilia: When you Feed on a creature, it becomes temporarily Charmed by you.

Lord of the Night: You can spend up to 3 Feed tokens instead of 1. For each additional token spent, choose one:

  • Savage: Your Fangs can reroll damage dice that roll a 1 or 2.

  • Regenerate: Clear 1 HP.

  • Dominate: Trigger your Pheromonal Command against all valid targets within Very Close range of you.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

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