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About this class

The world runs on systems of rules, laws and decrees. As a Judge, you are a pillar of making sure these systems are enforced and followed.

Domains

Core domain
Splendor
Homebrew domain
Dread

Starting stats

Evasion
10
Hit points
6

Hope feature

Quick Recess
Spend 3 Hope to clear 2 Stress from you or an ally.

Class features

  • Trial

    Once per session, you put a target on Trial and compare your number of Hope with your GM's current number of Fear. If the GM has more Fear than you have Hope, you gain disadvantage on your next action roll. If you have more Hope than your GM has Fear, the target is Jailed.

    While Jailed, the target cannot be spotlighted and the GM must spend 3 Fear to clear this condition.

  • Justice System

    You uphold justice in the world. A number of times per rest equal to your Spellcast trait, when you are forced to mark a Stress or Hit Point, or are forced to lose a Hope, you can force the GM to also remove a Fear.

Class items

  • A gavel
  • A compendium of laws

Character questions

Background prompts

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Connection prompts

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Discussion

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