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Keeper

About this class

Keepers are collectors of dangerous knowledge and pursuers of the hidden arcana.

Domains

Core domain
Midnight
Core domain
Codex

Starting stats

Evasion
10
Hit points
5

Hope feature

Hidden Page
Spend 3 Hope to pick another Arcane Secret card which you can use once without marking a Stress. After this use, it replaces your current Arcane Secret card.

Class features

  • Arcane Secret

    At the beginning of the session, you can pick a Spell type domain card from any domain as long as it is equal to or lower than your current level. Place the card in the spot provided below and do not count it as part of your load out. You must *mark a Stress* every time you use it.

  • Spell Thief

    When you mark 1 or more Hit Points from magical damage, you can clear a Stress.

Class items

  • An old cursed amulet or a torn page from an ancient book of rituals.

Character questions

Background prompts

  1. What big secret discovery put you on this track?
  2. There was a time where you had to choose between something you sought and the safety of the people with you. What did you choose and why?
  3. You once discovered a beautiful place full of wonder, why did you keep it a secret?

Connection prompts

  1. You once helped me acquire a long forgotten scroll, why do you not let me forget how you helped me?
  2. You know something I don't know about the mysteries of the world, why won't you share it with me?
  3. What bet do we have that's been ongoing for way too long?

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.