Cult of Veils
Spellcast Trait: FinessePlay this subclass if you want to master cunning magical tactics.
Elusive Shadow: Gain a permanent +1 to your Evasion.
Veiled Weave: When you roll for spellcasting, you can mark a Stress to add one of the below effects on the spell:
Ambush: Add your tier to the spellcast roll or deduce it from the target's reaction roll.
Obscure: If the spell does not result in any adversaries marking Hit Points, you can cast it subtly enough that no one can notice you as the source of the spell.
Conceal: Make a Spellcast Roll (14). On a success, you can make yourself or an object no larger than your size Cloaked. While Cloaked you remain unseen if you are stationary when an adversary moves to where they would normally see you. When you move into or within an adversary's line of sight or make an attack, you are no longer Cloaked. If the target is an object, it remains Cloaked this way until it takes damage, is used to attack or the scene ends.
Impossible to Grasp: Gain a Permanent +1 to your Evasion.
Master Weaver: You can activate your "Veiled Weave" feature multiple times per spellcast roll and you can also choose from the following options:
Misdirect: Change the target of your spell after learning whether you succeeded or not but before the GM conveys the result of your action.
Confuse: Make 1 target of your spell mark a Stress.