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Knight of Adornment

About this class

The Knight of Adornment is a knight, or other powerful figure, who has adorned themselves with magic jewels in order to carry out their duties better. While this might give them an air of status, they are still people, and would do what they do even without the magic jewels. The jewels are just a sign that they are capable of extraordinary things. They use their jewels, and their skills, to aid others, which makes them keen figures to team up with. However, don’t get on the wrong side of a Knight of Adornment. For if you do, you will see that their jewels are not just for show.

Domains

Core domain
Valor
Homebrew domain

Starting stats

Evasion
9
Hit points
6

Hope feature

Prismatic Fix
Spend 3 Hope to repair 1d4 Armor Slots.

Class features

  • Prismatic Shield

    Whenever you Mark an Armor Slot, you may Spend a Hope to force a number of creatures equal to your Spellcast trait within Close range to make a reaction roll (13). On a failure, they must Mark 1 Hit Point.

  • Noblesse Oblige

    Whenever you Help an ally, giving them Advantage, if they roll with Fear, you may Spend an additional Hope to switch the results of their Hope and Fear die.

Class items

  • A sign of heraldry
  • A small gemstone that glows infrequently

Character questions

Background prompts

  1. You became adorned with jewels after performing a heroic feat. What was it?
  2. When you were adorned, you chose the central jewel. Which jewel did you choose, and why?
  3. Did you have any inherent magic before being adorned?

Connection prompts

  1. You were at the ceremony where I was adorned. What did you make of the event?
  2. Do you just see the adornment, or the person beneath?
  3. If I could get you any jewel, which jewel would you want?

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.