Knight of Adornment
About this class
The Knight of Adornment is a knight, or other powerful figure, who has adorned themselves with magic jewels in order to carry out their duties better. While this might give them an air of status, they are still people, and would do what they do even without the magic jewels. The jewels are just a sign that they are capable of extraordinary things. They use their jewels, and their skills, to aid others, which makes them keen figures to team up with. However, don’t get on the wrong side of a Knight of Adornment. For if you do, you will see that their jewels are not just for show.
Included subclasses
Domains
Valor
Starting stats
Hope feature
Class features
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Prismatic Shield
Whenever you Mark an Armor Slot, you may Spend a Hope to force a number of creatures equal to your Spellcast trait within Close range to make a reaction roll (13). On a failure, they must Mark 1 Hit Point.
-
Noblesse Oblige
Whenever you Help an ally, giving them Advantage, if they roll with Fear, you may Spend an additional Hope to switch the results of their Hope and Fear die.
Class items
- A sign of heraldry
- A small gemstone that glows infrequently
Character questions
Background prompts
- You became adorned with jewels after performing a heroic feat. What was it?
- When you were adorned, you chose the central jewel. Which jewel did you choose, and why?
- Did you have any inherent magic before being adorned?
Connection prompts
- You were at the ceremony where I was adorned. What did you make of the event?
- Do you just see the adornment, or the person beneath?
- If I could get you any jewel, which jewel would you want?
Subclass cards
Printable via header menu
Shining Beacon
Foundation
SPELLCAST TRAIT: Presence
Ray of Sunshine: Whenever you use your Prismatic Shield ability, you may instead Spend a Hope to make a Spellcast roll (13). On a success, you may instead distribute 1 Hope to a number of allies within Close range equal to your Presence Trait.
Higher Calling: You may use your Noblesse Oblige ability on any roll made by someone within Close Range a number of times per long rest equal to your Presence Trait.
Shining Beacon
Specialization
Ray of Relief: Whenever you use your Prismatic Shield ability, you may instead Spend a Hope to make a Spellcast roll (14). On a success, you may instead Clear 1 Stress on a number of allies within Close range equal to your Presence Trait.
Refracting Fix: Whenever you use your Prismatic Fix ability, you may Mark a Stress to allow a number of allies within Close Range equal to your Presence trait to also repair the amount of Armor Slots you repair.
Shining Beacon
Mastery
Ray of Healing: Whenever you use your Prismatic Shield ability, you may instead Spend a Hope to make a Spellcast roll (15). On a success, you may instead Clear 1 Hit Point on a number of allies within Close range equal to your Presence trait.
Bending Light: Whenever you use your Ray of Sunshine, Ray of Relief, or Ray of Healing abilities, you may spend an additional Hope to also use your Prismatic Shield ability.
Hardened
Foundation
SPELLCAST TRAIT: Strength
Prismatic Weapon: When you use your Prismatic Shield ability, you may choose 1 creature who fails their reaction roll. Instead of Marking 1 Hit Point, you may Mark a Stress to force them to instead take your weapon’s damage.
Gem-Cutter: Whenever you make a successful attack within Very Close range, you may add 1d4 to the damage roll.
Hardened
Specialization
Hardened Nobility: Whenever you use your Noblesse Oblige ability, you may add your Strength Trait to the roll.
Deep Cut: Your Gem-Cutter ability improves, now dealing an additional 1d6 damage. Additionally, whenever you use your Gem-Cutter ability, you may Mark a Stress to force the target to make a reaction roll (15). On a failure, they instead take d6 additional damage using your Proficiency.
Hardened
Mastery
Shining Armor: Whenever you use your Prismatic Shield ability, you may Spend an additional Hope to make all creatures who fail the reaction roll temporarily Vulnerable.
Prismatic Siphon: Whenever you use your Prismatic Weapon feature, you may Clear Hit Points equal to the amount of Hit Points the target marked.
Knight of Adornment
The Knight of Adornment is a knight, or other powerful figure, who has adorned themselves with magic jewels in order to carry out their duties better. While this might give them an air of status, they are still people, and would do what they do even without the magic jewels. The jewels are just a sign that they are capable of extraordinary things. They use their jewels, and their skills, to aid others, which makes them keen figures to team up with. However, don’t get on the wrong side of a Knight of Adornment. For if you do, you will see that their jewels are not just for show.
Domains
Valor + Glisten
Starting Evasion
9
Starting Hit Points
6
Class Items
- • A sign of heraldry
- • A small gemstone that glows infrequently
Knight of Adornment’s Hope Feature
Prismatic Fix : Spend 3 Hope to repair 1d4 Armor Slots.
Class Features
Prismatic Shield
Whenever you Mark an Armor Slot, you may Spend a Hope to force a number of creatures equal to your Spellcast trait within Close range to make a reaction roll (13). On a failure, they must Mark 1 Hit Point.
Noblesse Oblige
Whenever you Help an ally, giving them Advantage, if they roll with Fear, you may Spend an additional Hope to switch the results of their Hope and Fear die.
Knight of Adornment Subclasses
Choose either the Shining Beacon or Hardened subclass.
Shining Beacon
Use your Prismatic Shield to instead aid your allies.
Spellcast Trait
Presence
Foundation Features
Ray of Sunshine: Whenever you use your Prismatic Shield ability, you may instead Spend a Hope to make a Spellcast roll (13). On a success, you may instead distribute 1 Hope to a number of allies within Close range equal to your Presence Trait.
Higher Calling: You may use your Noblesse Oblige ability on any roll made by someone within Close Range a number of times per long rest equal to your Presence Trait.
Specialization Feature
Ray of Relief: Whenever you use your Prismatic Shield ability, you may instead Spend a Hope to make a Spellcast roll (14). On a success, you may instead Clear 1 Stress on a number of allies within Close range equal to your Presence Trait.
Refracting Fix: Whenever you use your Prismatic Fix ability, you may Mark a Stress to allow a number of allies within Close Range equal to your Presence trait to also repair the amount of Armor Slots you repair.
Mastery Feature
Ray of Healing: Whenever you use your Prismatic Shield ability, you may instead Spend a Hope to make a Spellcast roll (15). On a success, you may instead Clear 1 Hit Point on a number of allies within Close range equal to your Presence trait.
Bending Light: Whenever you use your Ray of Sunshine, Ray of Relief, or Ray of Healing abilities, you may spend an additional Hope to also use your Prismatic Shield ability.
Hardened
Deal additional damage, and use your power to turn the tides in your favor.
Spellcast Trait
Strength
Foundation Features
Prismatic Weapon: When you use your Prismatic Shield ability, you may choose 1 creature who fails their reaction roll. Instead of Marking 1 Hit Point, you may Mark a Stress to force them to instead take your weapon’s damage.
Gem-Cutter: Whenever you make a successful attack within Very Close range, you may add 1d4 to the damage roll.
Specialization Feature
Hardened Nobility: Whenever you use your Noblesse Oblige ability, you may add your Strength Trait to the roll.
Deep Cut: Your Gem-Cutter ability improves, now dealing an additional 1d6 damage. Additionally, whenever you use your Gem-Cutter ability, you may Mark a Stress to force the target to make a reaction roll (15). On a failure, they instead take d6 additional damage using your Proficiency.
Mastery Feature
Shining Armor: Whenever you use your Prismatic Shield ability, you may Spend an additional Hope to make all creatures who fail the reaction roll temporarily Vulnerable.
Prismatic Siphon: Whenever you use your Prismatic Weapon feature, you may Clear Hit Points equal to the amount of Hit Points the target marked.
Background Questions
Answer any of the following, or create your own.
- • You became adorned with jewels after performing a heroic feat. What was it?
- • When you were adorned, you chose the central jewel. Which jewel did you choose, and why?
- • Did you have any inherent magic before being adorned?
Connections
Ask one of the following, or improvise.
- • You were at the ceremony where I was adorned. What did you make of the event?
- • Do you just see the adornment, or the person beneath?
- • If I could get you any jewel, which jewel would you want?
Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.