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Magewright

Classes Designed by Richard Ostrander • Art by R.L. Ostrander

About this class

Spend 3 Hope: Choose yourself or an ally within Close range and restore the use of one of their abilities that has already been used and would normally become available again after a rest. Once you’ve restored a specific ability this way, you can’t restore that ability again until you take a long rest.

Domains

Core domain
Codex
Core domain
Arcana

Starting stats

Evasion
10
Hit points
6

Hope feature

Quick Fix
Spend 3 hope to restore a spent ability

Class features

  • Gadgeteer

    During a short rest, create one Gadget that replicates the effects of any domain card with a level equal to or lower than your Proficiency. You may only use it once. If it requires a Spellcast Roll, use Knowledge. You can only have one Gadget at a time; creating another causes the previous one to cease functioning.

Class items

  • A broken gadget you've never been able to get working or a orb that constantly glows, whether you want it to or not.

Character questions

Background prompts

  1. What was the first device you ever built that actually worked, and who did you make it for?
  2. What invention of yours failed catastrophically, and what did that failure teach you?
  3. What impossible device have you always dreamed of creating, and what knowledge or material are you still missing to build it?

Connection prompts

  1. Which party member helped you test one of your earliest inventions, and what went unexpectedly wrong?
  2. Which party member owns something you built or repaired for them, and why is it especially important to them?
  3. Which party member has an idea for an invention they desperately want you to build, and why haven't you made it yet?

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.