Gungineer
Spellcast Trait: KnowledgeCreate and upgrade a powerful firearm
Custom Firearm: You wield a custom Knowledge | Far | d10+3 magic | One-Handed firearm. After attacking, roll a d6; on a 1, mark a Stress to reload.
Choose its form:
Pistol: When you roll a 1 to reload, you immediately reload and can fire again.
Rifle: Very Far, Two-Handed. Advantage against targets at Very Far; disadvantage against targets within Close.
Shotgun: Close, Two-Handed. When you attack a target, you may also make an attack roll against each target within Melee range of them.
Advanced Modification: Choose one firearm upgrade.
Scope: Before making an attack, you may mark a Stress to gain advantage on the attack roll.
Repeater: You may make two attacks instead of one, but both attack rolls are made with disadvantage.
Armor Piercing: When your attack succeeds and your Duality Dice results are within 1 of each other, treat the attack as a critical success.
Final Modification: Choose one Firearm upgrade:
Full Auto: You can choose to make one attack roll against all targets in a cone in front of you within your weapon's range. Resolve the attack against each target. Afterward, you must reload before firing again.
Homing Enchantment: When you miss with an attack, you may spend a Hope to make the attack succeed instead.
Heavy Ordnance: Whenever you damage an adversary with an attack, they also mark a Stress.