Martial Daoist
About this class
A spin on the Warrior to make it feel a little more inline with my vision of a Wuxia setting.
Domains
Blade
Bone
Starting stats
Hope feature
Class features
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Sword Sense
At the beginning of each session, roll a number of d4s equal to your Instinct and place them on your character sheet. These are your Sword Sense Dice. You can spend a Sword Sense Dice and add it to an attack or damage roll made with a melee weapon.
Class items
Character questions
Background prompts
Connection prompts
Subclass cards
Printable via header menu
Path of the Sword
Foundation
SPELLCAST TRAIT: Instinct
Sword Qi: You may add your Instinct to your weapons damage rolls.
Sword Wind: Using the pressure you let off by infusing you weapon with Qi you may mark a stress to make a ranged attack against you have disadvantage.
Path of the Sword
Specialization
Aura Blade: You may mark a stress to expand the range of your attack by one category. You may instead mark 2 stress to increase it by 2.
Sword QI Mastery: You may mark a stress to cause your next attack to ignore cover.
Path of the Sword
Mastery
Formless Sword: You no longer need to have a weapon on hand as you can from the weapon you have awoken the Heart Sword of with your Qi alone. This weapon deals and extra d6 damage using your proficiency.
Heart Sword: Choose a weapon type from Blades, Bows, Staves, Axes, Hammers, Spears. When wielding a weapon of the chosen type and you critically succeed on a weapon attack you gain an additional Hope, clear an additional Stress, and gain a +1 bonus to your Proficiency for the attack.
Hidden Weapons Master
Specialization
Fake Target: You may mark a Stress to fake an attack against a target in melee range if you do so you may then make an attack against a different target in Very Close range at advantage using the damage of your primary weapon.
More Plates: You may now use your Hidden blade feature twice per long rest but must mark 2 stress on the second use.
Hidden Weapons Master
Mastery
Steel Dragon Rain: Spend 3 Hope to make a Spellcast Roll and strike out using your hidden weapons at all targets within Far range. Targets you succeed against take d12+2 physical damage using your Proficiency. Targets hit also become Vulnerable.
If a target you hit is already Vulnerable, they take an extra 2d8 damage.
Martial Daoist
A spin on the Warrior to make it feel a little more inline with my vision of a Wuxia setting.
Domains
Blade + Bone
Starting Evasion
11
Starting Hit Points
7
Class Items
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Martial Daoist’s Hope Feature
One with the Blade : Spend 3 hope to add +1 to your evasion until your next rest
Class Features
Sword Sense
At the beginning of each session, roll a number of d4s equal to your Instinct and place them on your character sheet. These are your Sword Sense Dice. You can spend a Sword Sense Dice and add it to an attack or damage roll made with a melee weapon.
Martial Daoist Subclasses
Choose either the Path of the Sword or Hidden Weapons Master subclass.
Path of the Sword
You focus your cultivation on achieving the Sword Heart, when you become one with the spiritual concept of your weapon.
Spellcast Trait
Instinct
Foundation Features
Sword Qi: You may add your Instinct to your weapons damage rolls.
Sword Wind: Using the pressure you let off by infusing you weapon with Qi you may mark a stress to make a ranged attack against you have disadvantage.
Specialization Feature
Aura Blade: You may mark a stress to expand the range of your attack by one category. You may instead mark 2 stress to increase it by 2.
Sword QI Mastery: You may mark a stress to cause your next attack to ignore cover.
Mastery Feature
Formless Sword: You no longer need to have a weapon on hand as you can from the weapon you have awoken the Heart Sword of with your Qi alone. This weapon deals and extra d6 damage using your proficiency.
Heart Sword: Choose a weapon type from Blades, Bows, Staves, Axes, Hammers, Spears. When wielding a weapon of the chosen type and you critically succeed on a weapon attack you gain an additional Hope, clear an additional Stress, and gain a +1 bonus to your Proficiency for the attack.
Hidden Weapons Master
You spend your time training in using a multitude of hidden weapons
Spellcast Trait
Instinct
Foundation Features
Hidden blade: After missing a melee attack you may spend a hope to make another attack against the same target using your instinct dealing d4 damage based on your proficiency.
Hidden Plate: Once per long rest you may mark a stress instead of an armor to reduce the damage threshold of a hit.
Specialization Feature
Fake Target: You may mark a Stress to fake an attack against a target in melee range if you do so you may then make an attack against a different target in Very Close range at advantage using the damage of your primary weapon.
More Plates: You may now use your Hidden blade feature twice per long rest but must mark 2 stress on the second use.
Mastery Feature
Steel Dragon Rain: Spend 3 Hope to make a Spellcast Roll and strike out using your hidden weapons at all targets within Far range. Targets you succeed against take d12+2 physical damage using your Proficiency. Targets hit also become Vulnerable.
If a target you hit is already Vulnerable, they take an extra 2d8 damage.
Background Questions
Answer any of the following, or create your own.
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Connections
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Discussion
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