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Mer-Adept

About this class

Mer-Adept are people who have been exposed to a strange form of magic that allows them to take to the seas. Their powers are considered strange, and unusual by many, and as a result, Mer-Adepts tend to hide their magic. Although, when in their Mer-Form, they like to show off, often tricking pursuers, and those who would cause undue harm. Mer-Adept know their abilities are powerful, and usually vow to fight for what they believe in. If you find yourself allying with a Mer-Adept, keep their trust, because you will never find a more loyal ally than a Mer-Adept that is on your side.

Domains

Core domain
Grace
Homebrew domain

Starting stats

Evasion
11
Hit points
6

Hope feature

Mer-Resilliance
Spend 3 Hope to enter your Mer-Form without marking a Stress. When you enter Mer-Form this way, you cannot be forced out of it until you complete a rest.

Class features

  • Mer-Form

    Mark a Stress to take on a Mer-Form. While in your Mer-Form, you gain the following benefits:
    You can breathe, and move naturally, underwater.
    While on land, you may choose to hover about two feet off the ground, and move as if you are swimming.
    You may add your Tier to your Evasion, and Damage Thresholds.
    You may add your Spellcast Trait to your damage rolls.
    You may spend a Hope to gain a bonus to your Spellcast rolls equal to your Tier.
    When you take Severe Damage, or when you mark your last Hit Point, you are forced out of your Mer-Form. You can end it freely whenever you choose to.

Class items

  • A deep sea relic only attainable through your abilities
  • A memento of someone you care about on land

Character questions

Background prompts

  1. Were you born with your abilities, or were they given to you by someone, or something?
  2. Do you hide your abilities, or do you let people know you have them?
  3. You’ve seen something in the waters that scares you. What is it, and would you be able to go there again if someone’s life depended on it?

Connection prompts

  1. My abilities tend to scare people. Why aren’t you afraid?
  2. What about my abilities are you most curious about?
  3. If I could no longer go into my Mer-Form, would you still be friends with me?

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.